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  Bending Techniques  (Read 2662 times)
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Offline me

Full Member
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Posts: 150
Medals: 1


Java games rock!


« on: 2009-08-02 16:52:49 »

Please vote for my entry to the JGO 2009 Comp on the
theme BENDING.

It gets interesting after level 5. You have 20 levels to play with!
The first are very easy, but they are trainer levels.

http://mazeland.net/duke/index.html
Check my thread for details.

Thanks in advance for your time.

Best regards from

M.E.
Edit: Made reference to the number of levels ... might be an impression
that it is too easy ...

M.E.
--------
Offline dertom

JGO n00b
*

Posts: 44



« Reply #1 on: 2009-08-03 02:50:07 »

Yeah,...this one is really cool! Actually I'm stuck in level 6 but will give it a try after work again Cheesy

GJ,ToM

twitter: tomaga95 | Wood Games 3D - Trailer: http://www.youtube.com/watch?v=cpMsm9Qrmvk
Offline kevglass
« League of Dukes »

JGO Kernel
*****

Posts: 5199
Medals: 46


Mentally unstable, best avoided.


« Reply #2 on: 2009-08-03 04:00:51 »

Controls are a bit wierd feeling - sluggish maybe. The game mechanics are cool though, was quite entertained and engrossed play through.

Good job!

Kev

Games published by our own members! Go get 'em!
Offline pjt33

JGO Strike Force
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Posts: 890
Medals: 17



« Reply #3 on: 2009-08-03 05:08:52 »

A bit buggy, but some great level design. (Although level 11 was disappointing - isn't it an easier version of level 6?)
Offline Alric

Jr. Member
**

Posts: 74



« Reply #4 on: 2009-08-03 10:19:45 »

I loved the clay duke  Grin
With a lot of polishing this could be a great puzzle game.

Offline Eli Delventhal
« League of Dukes »

JGO Kernel
*****

Posts: 3478
Medals: 39


Game Engineer


« Reply #5 on: 2009-08-03 10:53:39 »

Lots of fun, the puzzles are fiendishly clever. You've got a real knack for making a great difficulty curve and keeping things fun and fresh. My only gripe is that the levels seemed to take a very long time to load. But I loved the look of it all.

See my work:
OTC Software
<br />
Currently Working On:
Secret project...
Quote from: _Riven
I edit JGO in production, because I simply don't waste time writing bugs
Offline teletubo
« League of Dukes »

Sr. Member
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Posts: 430
Medals: 15



« Reply #6 on: 2009-08-03 11:06:40 »

I agree with the loading time. I can't imagine why would it take so long to load .
Anyway, the game feels good, reminds me of sokoban , or that old Snes game "Goofy Troop" .
Just need a little polish in the graphicsto make it feel really good .
Good work !
Offline Orangy Tang

JGO Kernel
*****

Posts: 2840
Medals: 26


Monkey for a head


« Reply #7 on: 2009-08-03 12:37:07 »

Good fun, I got stuck on the fiendishly difficult level 12. A little confusing at first but works well - good use of Duke too.

[ TriangularPixels.com - Play Growth Spurt, Rescue Squad and Snowman Village ] [ Rebirth - game resource library ]
Offline pjt33

JGO Strike Force
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Posts: 890
Medals: 17



« Reply #8 on: 2009-08-04 03:57:01 »

I whether it would play better if you couldn't push water/fire/etc. into Dukes of the wrong colour. A couple of levels would need replacing, but there are others where I'm sure the way you're supposed to do it requires a lot more thought than an easy solution involving stopping them against a spare Duke.
Offline DzzD

JGO Kernel
*****

Posts: 2119
Medals: 14



« Reply #9 on: 2009-08-07 14:34:39 »

thumbed down


+
applet
start fine
gameplay

-
graphics
bending ?
no sound
no polished

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