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  [Journal] Gravity Bender  (Read 2284 times)
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Offline Corvinex

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Posts: 207


Work Hard, Go Pro.


« on: 2009-08-01 17:50:58 »

Hello everyone,

I'm gonna do a platformer where the main dude has a gravity bending tool that can pick up and toss objects out of the way. Goal of the game is to get through the whole level before the time runs out. Pick up gold for points and time capsules to increase the timer.

I'll be using the new physics engine I have been working on.



Left to do:
Needs a level editor
Needs a level select screen
Applying sound

Maybe:
If there is enough time and I don't get lazy, I'll add images to the map layer.

"Do what you love and you'll never work a day in your life."
Android: Pac-Ball
Web Applet: Virus Effect
Old Games
Offline Corvinex

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Posts: 207


Work Hard, Go Pro.


« Reply #1 on: 2009-08-01 21:25:54 »

Added some images to the game.



Now to work on the Level Editor...

"Do what you love and you'll never work a day in your life."
Android: Pac-Ball
Web Applet: Virus Effect
Old Games
Offline me

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Posts: 150
Medals: 1


Java games rock!


« Reply #2 on: 2009-08-02 02:29:41 »

Very interesting!
I´m looking forward to testing this
engine out!

Best regards from

M.E.

M.E.
--------
Games published by our own members! Go get 'em!
Offline h3ckboy

JGO Kernel
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Posts: 1628
Medals: 4



« Reply #3 on: 2009-08-02 08:25:20 »

did you change anythign besides the images from your physics demo? cause the map is event he same Tongue
Offline Corvinex

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Posts: 207


Work Hard, Go Pro.


« Reply #4 on: 2009-08-02 15:08:10 »

Lol yea the game play is now in this one, and since the map data is completely different than what I have done in the past its very tedious to type up new maps. That is why you're seeing the same map everywhere. So now I'm just working on the map editor so I can start putting the game together.

I decided to go with a separate application for the editor. Since the game is an applet, writing to the database would mean a lot of testing. So I'll probably add that in after the compo.

I just woke up, so back to coding.

"Do what you love and you'll never work a day in your life."
Android: Pac-Ball
Web Applet: Virus Effect
Old Games
Offline Eli Delventhal
« League of Dukes »

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Posts: 3478
Medals: 39


Game Engineer


« Reply #5 on: 2009-08-02 16:39:20 »

This looks cool, very VirusEffect inspired. I'm looking forward to playing it.

See my work:
OTC Software
<br />
Currently Working On:
Secret project...
Quote from: _Riven
I edit JGO in production, because I simply don't waste time writing bugs
Offline h3ckboy

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Posts: 1628
Medals: 4



« Reply #6 on: 2009-08-02 18:13:07 »

This looks cool, very VirusEffect inspired. I'm looking forward to playing it.

what can you expect he drinks eats and breaths VE lol.
Offline Corvinex

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Posts: 207


Work Hard, Go Pro.


« Reply #7 on: 2009-08-03 06:49:40 »

Mmm num num num, thats good VE Smiley

Well although I was late and before I go to bed, I'm putting this up:
Play Gravity Bender

It is just an edited test level right now. Soon there will be more, now that I finished the level editor.


Lol there was 1 second left when i took the screen shot.

I'll be adding highscores for every level, an in game level editor with saving for others to play them, and of course the rest of the polish.

Good job to everyone else.

"Do what you love and you'll never work a day in your life."
Android: Pac-Ball
Web Applet: Virus Effect
Old Games
Offline dertom

JGO n00b
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Posts: 44



« Reply #8 on: 2009-08-03 07:13:57 »

Cool,...reallly cool! Thumbs UP! Cheesy

twitter: tomaga95 | Wood Games 3D - Trailer: http://www.youtube.com/watch?v=cpMsm9Qrmvk
Offline Eli Delventhal
« League of Dukes »

JGO Kernel
*****

Posts: 3478
Medals: 39


Game Engineer


« Reply #9 on: 2009-08-03 12:00:59 »

Too bad you didn't finish. I thought this seemed nifty, although there was plenty to do, clearly... like I flew through the wall while I was moving around. Otherwise looks very impressive.

See my work:
OTC Software
<br />
Currently Working On:
Secret project...
Quote from: _Riven
I edit JGO in production, because I simply don't waste time writing bugs
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