Orangy Tang
JGO Kernel      Posts: 2840 Medals: 26
Monkey for a head
|
 |
«
on:
2009-08-01 05:17:23 » |
|
Nowt more than a name and an idea right now, but here's a quick mockup of how it should look:  'Bending' is a fiendishly hard theme I think, there's a couple of obvious ideas that it's very hard to avoid doing.
|
|
|
|
me
Full Member   Posts: 150 Medals: 1
Java games rock!
|
 |
«
Reply #1 on:
2009-08-01 06:00:10 » |
|
Great Idea. Bended lines!
Looking forward to play!
Best regards from
M.E.
|
M.E. --------
|
|
|
Orangy Tang
JGO Kernel      Posts: 2840 Medals: 26
Monkey for a head
|
 |
«
Reply #2 on:
2009-08-01 08:09:04 » |
|
Walkable surfaces and walls:  Not shown: really, really floaty jumping (erk, gotta tweek that) and camera following.
|
|
|
|
Games published by our own members! Go get 'em!
|
|
Orangy Tang
JGO Kernel      Posts: 2840 Medals: 26
Monkey for a head
|
 |
«
Reply #3 on:
2009-08-01 10:27:03 » |
|
Everyone loves a bit of verlet:  Not shown: the mountains of caffeine I'm consuming right about now...
|
|
|
|
Orangy Tang
JGO Kernel      Posts: 2840 Medals: 26
Monkey for a head
|
 |
«
Reply #4 on:
2009-08-01 16:01:18 » |
|
Burds!  Not entirely happy with their movement, but it'll do for now. Not shown: my intense disappointment that there's not more compo journals going on.
|
|
|
|
Orangy Tang
JGO Kernel      Posts: 2840 Medals: 26
Monkey for a head
|
 |
«
Reply #5 on:
2009-08-02 10:13:09 » |
|
I hate hate hate working on menu/gui stuff, but it's got to be done so I figure I'll do it now rather than last minute.  Not shown: some initial artwork which looks great but doesn't piece together properly yet.
|
|
|
|
CommanderKeith
JGO Wizard     Posts: 1447 Medals: 9
|
 |
«
Reply #6 on:
2009-08-02 10:52:02 » |
|
The very first graphic makes sense to me, but the physics/architect style lines in the others looks really quite complicated!
It's funny seeing the testing stages on these projects and seeing how much thinking goes into the design (and physics), and how much it's covered up once the game is released. I can't wait to se the finished product, this looks very promising!
|
|
|
|
Orangy Tang
JGO Kernel      Posts: 2840 Medals: 26
Monkey for a head
|
 |
«
Reply #7 on:
2009-08-02 12:20:32 » |
|
Getting there with some proper art...  Not shown: the absolute mess of code that makes this possible...
|
|
|
|
Orangy Tang
JGO Kernel      Posts: 2840 Medals: 26
Monkey for a head
|
 |
«
Reply #8 on:
2009-08-02 20:45:55 » |
|
Done: - most of the menu logic - some menu graphics - more level graphics - parallax scroll for bg layer - cat sprites + animation - bird sprites + animation - particle *poof* when killing a bird
Todo: - fix movement - tweek movement constants - proper levels - code to allow for multiple levels - logic so that birds can sit on wires - fix wire slack logic - wire *boiiiing* movement - sound effects
Summary: eep.
|
|
|
|
CherrySlug
JGO n00b  Posts: 6
|
 |
«
Reply #9 on:
2009-08-02 22:24:46 » |
|
your sprites suck.
|
|
|
|
|
Games published by our own members! Go get 'em!
|
|
Orangy Tang
JGO Kernel      Posts: 2840 Medals: 26
Monkey for a head
|
 |
«
Reply #10 on:
2009-08-02 23:20:27 » |
|
|
|
|
|
Orangy Tang
JGO Kernel      Posts: 2840 Medals: 26
Monkey for a head
|
 |
«
Reply #11 on:
2009-08-03 00:28:25 » |
|
Done: - sound effects - tweeked movement constants for snappier movement - birds now perch on wires
|
|
|
|
Alan_W
JGO Ninja    Posts: 732 Medals: 8
Java tames rock!
|
 |
«
Reply #12 on:
2009-08-03 00:34:02 » |
|
The artwork looks great and I like the 2d wireframe model concept that underlies it. Looking forward to this one 
|
Time flies like a bird. Fruit flies like a banana.
|
|
|
Orangy Tang
JGO Kernel      Posts: 2840 Medals: 26
Monkey for a head
|
 |
«
Reply #13 on:
2009-08-03 01:16:21 » |
|
Cheers.  Done all of the physics and gameplay tweeks now, so I just have to actually make some levels (ick) and add the final bit of polish.
|
|
|
|
CherrySlug
JGO n00b  Posts: 6
|
 |
«
Reply #14 on:
2009-08-03 16:04:42 » |
|
Hello Javagaming.org I am Chris Cheetham aka CherrySlug (<--psn i.d if your wondering) and I'm responsible for the artwork featured in "Cat on a Wire", for more samples of my work please visit my website @ http://www.ChrisCheetham.co.uk/ and hit me up on twitter if you roll that way. Journals are always a funny thing, like any forum post im never truly sure what to write. However due to the fact me and mr tang have never met in person and we work exclusively over instant messenger I am able to present you with... http://www.chrischeetham.co.uk/catonawiretranscript.docxThis transcript covers the entire production of cat on a wire from concept to completion over the 48 sum hours that we worked together on it, its complete with time stamps color variants for ease of reading. I just figured this would be nicer than writing out some wet journal post, and it should provide a little insight into what cross country development is like. Cheers Slug
|
|
|
|
|
GKW
Sr. Member   Posts: 453
Revenge is mine!
|
 |
«
Reply #15 on:
2009-08-04 19:56:03 » |
|
You produced some fantastic art, especially for such a compressed time schedule. Great work Chris.
|
|
|
|
|
kevglass
« League of Dukes » JGO Kernel      Posts: 5199 Medals: 47
Mentally unstable, best avoided.
|
 |
«
Reply #16 on:
2009-08-05 09:02:18 » |
|
@CherrySlug Cardiff, Wales heh? Where abouts? I live just outside newport on the Cardiff side.
Kev
|
|
|
|
Eli Delventhal
« League of Dukes » JGO Kernel      Posts: 3478 Medals: 39
Game Engineer
|
 |
«
Reply #17 on:
2009-08-05 11:21:18 » |
|
That's a cool transcript, guys. I had fun reading (some of) it.
|
See my work:OTC Software<br /> Currently Working On:Secret project... I edit JGO in production, because I simply don't waste time writing bugs
|
|
|
CherrySlug
JGO n00b  Posts: 6
|
 |
«
Reply #18 on:
2009-08-05 14:34:01 » |
|
@CherrySlug Cardiff, Wales heh? Where abouts? I live just outside newport on the Cardiff side.
Kev Penarth At the mo, very familiar with the newport scene aka zooport ;P
|
|
|
|
|
|