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  [Journal] Cat On A Wire  (Read 3636 times)
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Offline Orangy Tang

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« on: 2009-08-01 05:17:23 »

Nowt more than a name and an idea right now, but here's a quick mockup of how it should look:



'Bending' is a fiendishly hard theme I think, there's a couple of obvious ideas that it's very hard to avoid doing.

[ TriangularPixels.com - Play Growth Spurt, Rescue Squad and Snowman Village ] [ Rebirth - game resource library ]
Online me

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« Reply #1 on: 2009-08-01 06:00:10 »

Great Idea. Bended lines!

Looking forward to play!

Best regards from

M.E.

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Offline Orangy Tang

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Monkey for a head


« Reply #2 on: 2009-08-01 08:09:04 »

Walkable surfaces and walls:


Not shown: really, really floaty jumping (erk, gotta tweek that) and camera following.

[ TriangularPixels.com - Play Growth Spurt, Rescue Squad and Snowman Village ] [ Rebirth - game resource library ]
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Offline Orangy Tang

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Monkey for a head


« Reply #3 on: 2009-08-01 10:27:03 »

Everyone loves a bit of verlet:


Not shown: the mountains of caffeine I'm consuming right about now...

[ TriangularPixels.com - Play Growth Spurt, Rescue Squad and Snowman Village ] [ Rebirth - game resource library ]
Offline Orangy Tang

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« Reply #4 on: 2009-08-01 16:01:18 »

Burds!


Not entirely happy with their movement, but it'll do for now.

Not shown: my intense disappointment that there's not more compo journals going on.

[ TriangularPixels.com - Play Growth Spurt, Rescue Squad and Snowman Village ] [ Rebirth - game resource library ]
Offline Orangy Tang

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Monkey for a head


« Reply #5 on: 2009-08-02 10:13:09 »

I hate hate hate working on menu/gui stuff, but it's got to be done so I figure I'll do it now rather than last minute.


Not shown: some initial artwork which looks great but doesn't piece together properly yet.

[ TriangularPixels.com - Play Growth Spurt, Rescue Squad and Snowman Village ] [ Rebirth - game resource library ]
Offline CommanderKeith

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« Reply #6 on: 2009-08-02 10:52:02 »

The very first graphic makes sense to me, but the physics/architect style lines in the others looks really quite complicated!

It's funny seeing the testing stages on these projects and seeing how much thinking goes into the design (and physics), and how much it's covered up once the game is released. I can't wait to se the finished product, this looks very promising!

Offline Orangy Tang

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Monkey for a head


« Reply #7 on: 2009-08-02 12:20:32 »

Getting there with some proper art...


Not shown: the absolute mess of code that makes this possible...

[ TriangularPixels.com - Play Growth Spurt, Rescue Squad and Snowman Village ] [ Rebirth - game resource library ]
Offline Orangy Tang

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Monkey for a head


« Reply #8 on: 2009-08-02 20:45:55 »

Done:
- most of the menu logic
- some menu graphics
- more level graphics
- parallax scroll for bg layer
- cat sprites + animation
- bird sprites + animation
- particle *poof* when killing a bird

Todo:
- fix movement
- tweek movement constants
- proper levels
- code to allow for multiple levels
- logic so that birds can sit on wires
- fix wire slack logic
- wire *boiiiing* movement
- sound effects

Summary: eep.

[ TriangularPixels.com - Play Growth Spurt, Rescue Squad and Snowman Village ] [ Rebirth - game resource library ]
Offline CherrySlug

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« Reply #9 on: 2009-08-02 22:24:46 »

your sprites suck.
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Offline Orangy Tang

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Monkey for a head


« Reply #10 on: 2009-08-02 23:20:27 »

 Grin

[ TriangularPixels.com - Play Growth Spurt, Rescue Squad and Snowman Village ] [ Rebirth - game resource library ]
Offline Orangy Tang

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Monkey for a head


« Reply #11 on: 2009-08-03 00:28:25 »

Done:
- sound effects
- tweeked movement constants for snappier movement
- birds now perch on wires

[ TriangularPixels.com - Play Growth Spurt, Rescue Squad and Snowman Village ] [ Rebirth - game resource library ]
Offline Alan_W

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« Reply #12 on: 2009-08-03 00:34:02 »

The artwork looks great and I like the 2d wireframe model concept that underlies it.  Looking forward to this one  Wink

Time flies like a bird. Fruit flies like a banana.
Offline Orangy Tang

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Monkey for a head


« Reply #13 on: 2009-08-03 01:16:21 »

Cheers. Smiley Done all of the physics and gameplay tweeks now, so I just have to actually make some levels (ick) and add the final bit of polish.

[ TriangularPixels.com - Play Growth Spurt, Rescue Squad and Snowman Village ] [ Rebirth - game resource library ]
Offline CherrySlug

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« Reply #14 on: 2009-08-03 16:04:42 »

Hello Javagaming.org

I am Chris Cheetham aka CherrySlug (<--psn i.d if your wondering) and I'm responsible for the artwork featured in "Cat on a Wire", for more samples of my work please visit my website @ http://www.ChrisCheetham.co.uk/ and hit me up on twitter if you roll that way. Journals are always a funny thing, like any forum post im never truly sure what to write. However due to the fact me and mr tang have never met in person and we work exclusively over instant messenger I am able to present you with...

http://www.chrischeetham.co.uk/catonawiretranscript.docx

This transcript covers the entire production of cat on a wire from concept to completion over the 48 sum hours that we worked together on it, its complete with time stamps color variants for ease of reading. I just figured this would be nicer than writing out some wet journal post, and it should provide a little insight into what cross country development is like. Cheers

Slug
Offline GKW

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« Reply #15 on: 2009-08-04 19:56:03 »

You produced some fantastic art, especially for such a compressed time schedule.  Great work Chris. 
Offline kevglass
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« Reply #16 on: 2009-08-05 09:02:18 »

@CherrySlug Cardiff, Wales heh? Where abouts? I live just outside newport on the Cardiff side.

Kev

Offline Eli Delventhal
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« Reply #17 on: 2009-08-05 11:21:18 »

That's a cool transcript, guys. I had fun reading (some of) it.

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Offline CherrySlug

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« Reply #18 on: 2009-08-05 14:34:01 »

Quote
@CherrySlug Cardiff, Wales heh? Where abouts? I live just outside newport on the Cardiff side.

Kev

Penarth At the mo, very familiar with the newport scene aka zooport ;P
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