swpalmer
JGO Kernel      Posts: 3438 Medals: 4
Where's the Kaboom?
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Reply #90 on:
2009-08-12 22:03:14 » |
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This is a MAJOR f**kING BUG, but Sun is fine with it, saying they won't fix it because people didn't complain when their previously suggested fix didn't work, so they're afraid of breaking anything.
It really should be Microsoft that fixes the problem since it's their lame OS that can't implement a simple clock properly. But isn't there a workaround I read here somewhere... use a dummy thread to sleep for a really long time with a odd numberof millis - that way the clock stays in the higher resolution mode for the duration of the sleep - I think it's flipping the clock resolution around every time a sleep needs the higher precision that causes the glitch.
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Riven
« League of Dukes » JGO Kernel      Posts: 5495 Medals: 202
Hand over your head.
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Reply #91 on:
2009-08-12 22:11:25 » |
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But isn't there a workaround I read here somewhere... use a dummy thread to sleep [snip]
This very thread, by mister Markus himself 
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Hi, appreciate more people! Σ ♥ = ¾ Learn how to award medals... and work your way up the social rankings
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princec
« League of Dukes » JGO Kernel      Posts: 7789 Medals: 76
Eh? Who? What? ... Me?
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Reply #92 on:
2009-08-13 05:42:24 » |
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Hm I've hardly ever come across this problem in the last, erm, how long... 7 years or so of doing sleep(1)s using the LWJGL Display.sync() method. EgonOlsen of these parts had a problem with it as I recall but he's the only person to have ever reported it. Cas 
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Games published by our own members! Go get 'em!
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Markus_Persson
JGO Kernel      Posts: 2092 Medals: 10
Mojang Specifications
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Reply #93 on:
2009-08-13 10:01:40 » |
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I haven't personally run into it myself either, but I've gotten reports from players about it.
Display.sync() won't cause the problem, it's Thread.sleep() (like in, say, a sound mixing thread, or a background download thread)
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Markus_Persson
JGO Kernel      Posts: 2092 Medals: 10
Mojang Specifications
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Reply #94 on:
2009-08-24 21:25:55 » |
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SimonH
JGO Strike Force    Posts: 882 Medals: 13
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Reply #95 on:
2009-08-24 21:42:41 » |
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Uber-cool! Just needs a shotgun for those mobs...
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zammbi
JGO Strike Force    Posts: 963 Medals: 9
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Reply #96 on:
2009-08-25 01:46:31 » |
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Wow very cool. This game is sure one of a kind.
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Eli Delventhal
« League of Dukes » JGO Kernel      Posts: 3478 Medals: 38
Game Engineer
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Reply #97 on:
2009-08-25 12:58:30 » |
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I like.  You've definitely got to include the ability to combine different blocks to make other ones, or special items, like a shovel for faster digging, a sword for fighting mobs, etc. Also, I don't know what you're surviving here... why not have constantly rising lava combined with flying cannonballs that do damage to high points on the map (and anything near them)? Basically that means you've got to keep building upwards but you've also got to build a defensive structure around you to avoid the flying cannonballs.
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See my work:OTC Software<br /> Currently Working On:Secret project... I edit JGO in production, because I simply don't waste time writing bugs
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swpalmer
JGO Kernel      Posts: 3438 Medals: 4
Where's the Kaboom?
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Reply #98 on:
2009-08-27 22:41:43 » |
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Hm I've hardly ever come across this problem in the last, erm, how long... 7 years or so of doing sleep(1)s using the LWJGL Display.sync() method. EgonOlsen of these parts had a problem with it as I recall but he's the only person to have ever reported it. Cas  Well on earlier JREs that would sleep for 14ms on Windows anyway :-) We ran into this at work when doing some timing sensitive network code it totally hoses the system clock. It seems like every sleep would flip the timer between a lower resolution and a higher one and there would be some lost time that happens during the switch due to rounding or something.
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DzzD
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Reply #99 on:
2009-10-25 16:09:55 » |
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always get a "IndexOutOfBoundsException Index 2 Size 2" when dying.
nothing related to those bugs but this game is, IMO, just awesome.... my son is alredy addict !!
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Games published by our own members! Go get 'em!
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indexunknown
Jr. Member   Posts: 83 Medals: 1
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Reply #101 on:
2009-10-26 07:25:16 » |
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Why is limited FPS 130, while it should be 60, uncapped it can go to 500 so it kind of works.
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Markus_Persson
JGO Kernel      Posts: 2092 Medals: 10
Mojang Specifications
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Reply #102 on:
2009-10-26 08:20:09 » |
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The frame rate limiter is actually just a thread.sleep(5) in the main loop. I could cap at 60, but then people with 75 or 100 hz monitors would get upset at me, so I'll leave it as is until I get around to checking the display mode refresh speed.
It's a shame vsynch doesn't work well in windowed mode.
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Karmington
Full Member   Posts: 176 Medals: 1
Co-op Freak
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Reply #103 on:
2009-10-28 22:25:53 » |
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3D Red Green Anaglyph mode. I weep tears of joy. Seriously.
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Markus_Persson
JGO Kernel      Posts: 2092 Medals: 10
Mojang Specifications
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Reply #104 on:
2009-10-29 08:52:07 » |
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Glad you like it! 
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adon_y_coya
JGO n00b  Posts: 37 Medals: 1
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Reply #105 on:
2010-06-24 06:24:40 » |
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I try to play the game (both in survival and creative mode) but while all packages load ok, in the end I get the message alert: org.lwjgl.LWJGLException: Pixel format not acceleratedand the applet won't work any more. I run this on a low-end p4 (2.  500MB RAM winxp-sp3 machine with a simple VGA graphics driver.
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kappa
« League of Dukes » JGO Kernel      Posts: 2262 Medals: 50
★★★★★
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Reply #106 on:
2010-06-24 06:41:53 » |
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I try to play the game (both in survival and creative mode) but while all packages load ok, in the end I get the message alert: org.lwjgl.LWJGLException: Pixel format not acceleratedand the applet won't work any more. I run this on a low-end p4 (2.  500MB RAM winxp-sp3 machine with a simple VGA graphics driver. You need to have OpenGL support in order to run the game, the simple VGA graphics driver is unlikely to support this. You should work out which graphics card you have and try a proper driver for it.
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ruben01
JGO n00b  Posts: 30 Medals: 5
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Reply #107 on:
2010-06-24 19:30:48 » |
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Hi, whenever I open minecraft it loads ok, generates the terrain and everything, but when the level starts playing and the applet grabs the mouse everything starts to sping around wildly and the cursor is stuck to the right side of the monitor. I am unable to move the cursor because the game keeps it stuck to the right. The only way to have control back is to press escape and enter the menu, then the mouse is released and everything works ok. Return to the game and it gets broken again. I am running on linux ubuntu 10.04, java 1.6u20, nvidia 9600gt using two monitors I am always running java games using jinput in this machine and this is the only game that has this problem. Also, this is not something that happens only in the latest version, I have tried the game over the past months and it is always the same  . I really love the idea of the game, it is sad that the game hates my machine. 
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appel
JGO Wizard     Posts: 1439 Medals: 22
I always win!
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Reply #108 on:
2010-06-25 08:34:42 » |
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Here's an idea. In your next upgrade, make sky out of white cubes. Allow players to "reach the sky" by building a staircase to heaven, where they can then build a sky city! 
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zammbi
JGO Strike Force    Posts: 963 Medals: 9
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Reply #109 on:
2010-06-25 10:07:47 » |
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in your next upgrade, make sky out of white cubes.
Allow players to "reach the sky" by building a staircase to heaven, where they can then build a sky city! You mean like this?  
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appel
JGO Wizard     Posts: 1439 Medals: 22
I always win!
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Reply #110 on:
2010-06-25 10:10:42 » |
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You mean like this?   Can you build on top of the sky?
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zammbi
JGO Strike Force    Posts: 963 Medals: 9
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Reply #111 on:
2010-06-25 10:53:22 » |
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From what I've seen, you can build above the clouds.
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kappa
« League of Dukes » JGO Kernel      Posts: 2262 Medals: 50
★★★★★
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Reply #112 on:
2010-06-25 12:02:55 » |
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From what I've seen, you can build above the clouds.
yup its possible. e.g. pic1 (warning large pic)
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appel
JGO Wizard     Posts: 1439 Medals: 22
I always win!
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Reply #113 on:
2010-06-25 13:58:19 » |
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That's just nuts!! 
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DzzD
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Reply #114 on:
2010-06-25 14:00:46 » |
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yup its possible. e.g. pic1 (warning large pic) nice, all the work/build made by the Minecraft community are all just amazing
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Orangy Tang
JGO Kernel      Posts: 2840 Medals: 26
Monkey for a head
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Reply #115 on:
2010-06-25 14:07:40 » |
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yup its possible. e.g. pic1 (warning large pic) o_O This just raises further questions! How did they create the picture, and what method are you using to determine those shadows? Minecraft never ceases to amaze me. 
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kappa
« League of Dukes » JGO Kernel      Posts: 2262 Medals: 50
★★★★★
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Reply #116 on:
2010-06-25 14:23:38 » |
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o_O This just raises further questions! How did they create the picture, and what method are you using to determine those shadows? Minecraft never ceases to amaze me.  to be honest I'm not sure how its done, markusp should know though  heres another type of view that was posted on the blog a few weeks back 
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kappa
« League of Dukes » JGO Kernel      Posts: 2262 Medals: 50
★★★★★
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Reply #117 on:
2010-06-30 16:44:54 » |
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just saw new minecraft video, tis looking pretty good http://www.youtube.com/watch?v=NszGurDUlHcvideo demonstrates minecrafts infinite maps generator.
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Gudradain
Sr. Member   Posts: 364 Medals: 8
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Reply #118 on:
2010-06-30 17:39:54 » |
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I'm really impressed by what people can do only with a few different square. Let's forget about polygon the future is in square  .
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Eli Delventhal
« League of Dukes » JGO Kernel      Posts: 3478 Medals: 38
Game Engineer
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Reply #119 on:
2010-06-30 18:41:03 » |
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I finally bought it, even though it's unlikely I'll play it too much.  But I gotta support fellow JGOers.
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See my work:OTC Software<br /> Currently Working On:Secret project... I edit JGO in production, because I simply don't waste time writing bugs
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