DzzD
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Reply #120 on:
2010-07-01 04:46:23 » |
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I finally bought it, even though it's unlikely I'll play it too much.  But I gotta support fellow JGOers. I play it a lot with my son, but I am a bad guy and did not buy it yet :p, mouhahaaha ps: be sure I will...
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Eli Delventhal
« League of Dukes » JGO Kernel      Posts: 3478 Medals: 39
Game Engineer
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Reply #121 on:
2010-07-02 15:20:19 » |
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See my work:OTC Software<br /> Currently Working On:Secret project... I edit JGO in production, because I simply don't waste time writing bugs
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DzzD
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Reply #122 on:
2010-07-02 15:29:25 » |
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before we was not able to produce thin/nice/smart graphics and programmers was always looking to a way to improve them, now that we can easily do that they tend to make the best to reproduce old-look graphics, and ? lot of people (as me) enjoy such graphism  ... nostalgia is facinating ps: with smaller cube you can imagine what voxels could do
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Games published by our own members! Go get 'em!
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Eli Delventhal
« League of Dukes » JGO Kernel      Posts: 3478 Medals: 39
Game Engineer
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Reply #123 on:
2010-07-11 14:10:01 » |
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before we was not able to produce thin/nice/smart graphics and programmers was always looking to a way to improve them, now that we can easily do that they tend to make the best to reproduce old-look graphics, and ? lot of people (as me) enjoy such graphism  ... nostalgia is facinating I totally agree. I think it's the uncanny valley all over again. People are spending millions of dollars to go that extra mile to get past the trough of the valley and get very very close to lifelike, whereas if you just stay on the other end of the spectrum you have something just as good, if not better. Being unique does wonders.
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See my work:OTC Software<br /> Currently Working On:Secret project... I edit JGO in production, because I simply don't waste time writing bugs
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appel
JGO Wizard     Posts: 1440 Medals: 22
I always win!
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Reply #124 on:
2010-07-12 12:19:01 » |
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I'd like to see someone try to make a Minecraft clone, but where you have to use SPHERES instead of cubes, and there must be physics/gravity. I think that would be fun, or at least challenging  I can imagine the programmer being swarmed by frustrated builders.
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Eli Delventhal
« League of Dukes » JGO Kernel      Posts: 3478 Medals: 39
Game Engineer
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Reply #125 on:
2010-07-12 12:40:57 » |
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I'd like to see someone try to make a Minecraft clone, but where you have to use SPHERES instead of cubes, and there must be physics/gravity. I think that would be fun, or at least challenging  I can imagine the programmer being swarmed by frustrated builders. And implementing physics at that scale would be insane.
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See my work:OTC Software<br /> Currently Working On:Secret project... I edit JGO in production, because I simply don't waste time writing bugs
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Riven
« League of Dukes » JGO Kernel      Posts: 5509 Medals: 204
Hand over your head.
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Reply #126 on:
2010-07-12 13:03:48 » |
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And implementing physics at that scale would be insane.
The same can be said about blocks. As long as you keep the spheres static, it scales really good  Oh, and Markus, where are the verlet ropes ?
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Hi, appreciate more people! Σ ♥ = ¾ Learn how to award medals... and work your way up the social rankings
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Eli Delventhal
« League of Dukes » JGO Kernel      Posts: 3478 Medals: 39
Game Engineer
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Reply #127 on:
2010-07-12 13:18:57 » |
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The same can be said about blocks. As long as you keep the spheres static, it scales really good  Oh, and Markus, where are the verlet ropes ? Well it's not like he has cubes bouncing down the hillside - one object gets destroyed at a time, and when you build a cube on top of another there is no physics simulation whatsoever, it just needs to be on top of another. Sounds like Appel was talking about a live physics simulation where you need to pile spheres on top of each other and they'll roll away, etc. So yeah, all I meant was that it didn't sound like Appel was talking about a static situation. :-)
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See my work:OTC Software<br /> Currently Working On:Secret project... I edit JGO in production, because I simply don't waste time writing bugs
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Riven
« League of Dukes » JGO Kernel      Posts: 5509 Medals: 204
Hand over your head.
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Reply #128 on:
2010-07-12 13:27:57 » |
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So yeah, all I meant was that it didn't sound like Appel was talking about a static situation. :-)
I was just poking fun at you  Spherical Minecraft with physics would look like: 
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Hi, appreciate more people! Σ ♥ = ¾ Learn how to award medals... and work your way up the social rankings
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Nate
JGO Neuromancer     Posts: 1033 Medals: 26
mooooo
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Reply #129 on:
2010-07-12 17:30:40 » |
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Yay ringworm!
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Games published by our own members! Go get 'em!
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Eli Delventhal
« League of Dukes » JGO Kernel      Posts: 3478 Medals: 39
Game Engineer
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Reply #130 on:
2010-07-12 19:04:19 » |
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Yay ringworm!
I got ringworm from a bed in Costa Rica once. A little fungal cream did the trick.
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See my work:OTC Software<br /> Currently Working On:Secret project... I edit JGO in production, because I simply don't waste time writing bugs
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appel
JGO Wizard     Posts: 1440 Medals: 22
I always win!
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Reply #131 on:
2010-07-13 03:04:06 » |
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How did we get from Minecraft to spheres and to ringworms??? I swear, internet forums are strange 
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Markus_Persson
JGO Kernel      Posts: 2092 Medals: 10
Mojang Specifications
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Reply #132 on:
2010-07-14 05:13:59 » |
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Verlet ropes are coming right after bumpmapping and per particle rayleigh scattering emulation.
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Riven
« League of Dukes » JGO Kernel      Posts: 5509 Medals: 204
Hand over your head.
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Reply #133 on:
2010-07-14 07:08:08 » |
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Verlet ropes are coming right after bumpmapping and per particle rayleigh scattering emulation.
So, next week it is. (depending on your definition of particle, whether you actually want bumpmapping, and the number of days in your week)
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Hi, appreciate more people! Σ ♥ = ¾ Learn how to award medals... and work your way up the social rankings
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ryanm
« League of Dukes » JGO Strike Force      Posts: 788 Medals: 4
Used to be bleb
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Reply #134 on:
2010-07-29 04:01:39 » |
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Gadzooks!Congrats Markus, you are now walking among gamedev deities. So when can we expect the Minecraft film tie in? Has James Cameron contacted you for the rights yet?
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Markus_Persson
JGO Kernel      Posts: 2092 Medals: 10
Mojang Specifications
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Reply #135 on:
2010-07-29 05:01:17 » |
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Yeah, I'm doing a rough draft on the script right now. FADE TO: INTERIOR, UNFINISHED UNDERWATER DOME Occasional splashing sounds punctuate the total silence. Long shot. Pan across as a man is placing glass cubes on top of each other, close on a Creeper silently entering the dome. MAN: Phew, I think I've got just enough glass to actually fini (gets cut off by:) CREEPER: SSSSSsssssss..
SMASH CUT TO: EXTERIOR, LAKESIDE The sun is setting in the distance. Suddenly lots of bubbles rise up from the bottom of the lake. A sheep bleats, then walks into the scene. It stops to graze.
FADE TO BLACK
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Riven
« League of Dukes » JGO Kernel      Posts: 5509 Medals: 204
Hand over your head.
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Reply #136 on:
2010-07-29 05:15:46 » |
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If you'd post that on your blog, it will be on YouTube in no-time.
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Hi, appreciate more people! Σ ♥ = ¾ Learn how to award medals... and work your way up the social rankings
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appel
JGO Wizard     Posts: 1440 Medals: 22
I always win!
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Reply #137 on:
2010-07-29 05:41:59 » |
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Gotta be careful there, James Cameron might think you're stealing the script of Avatar 
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Eli Delventhal
« League of Dukes » JGO Kernel      Posts: 3478 Medals: 39
Game Engineer
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Reply #138 on:
2010-07-29 12:31:20 » |
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I just have to say, Markus, that you are my idol. No joke about it. I aspire to, at some point in my life, get to the place that you are at right now.
Congratulations.
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See my work:OTC Software<br /> Currently Working On:Secret project... I edit JGO in production, because I simply don't waste time writing bugs
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ryanm
« League of Dukes » JGO Strike Force      Posts: 788 Medals: 4
Used to be bleb
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Reply #139 on:
2010-07-29 16:47:51 » |
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If you'd post that on your blog, it will be on YouTube in no-time.
Very true. One more item for the todo list: machinima tools
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kappa
« League of Dukes » JGO Kernel      Posts: 2268 Medals: 50
★★★★★
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Reply #140 on:
2010-07-30 06:12:00 » |
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Minecraft sales going through the roof as some big sites plug it for being plugged buy Value  Recently on Kotaku. Super awesome stuff 
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appel
JGO Wizard     Posts: 1440 Medals: 22
I always win!
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Reply #141 on:
2010-07-30 08:47:55 » |
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Better start putting some of that treasure away for the future  I hope you have some nice tax evading arrangement, I hear Sweden is heavy on taxation. Icelanders have a good experience with tax havens, Tortola, Virgin Islands, you name it. Good way to hide your money from the government  I'd also put some of that into gold, maybe tomorrow the euro, or whatever paper currency, might evaporate. Icelanders have a recent experience with that as well. 
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Hansdampf
Sr. Member   Posts: 412 Medals: 2
too offending?
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Reply #142 on:
2010-07-30 09:17:49 » |
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Better start putting some of that treasure away for the future
I don't think he has to worry about money the next decades, he is not far away from making 1M per month (just double today's sales, and when multiplayer is working it is more likely to be 10x instead 2x) 
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TheMatrix154
Jr. Member   Posts: 55 Medals: 3
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Reply #143 on:
2010-07-30 09:58:07 » |
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Erm 1M each month? 1M means 1 million, right? When the counter is true he sold minecraft 39,392 times. Each item costs 9.95 EUR. So that's "only" 391,950.40 EUR in total, around $495,000. But you have to subtract all transaction fees and taxes. In the end you get only ~50%.
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Hansdampf
Sr. Member   Posts: 412 Medals: 2
too offending?
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Reply #144 on:
2010-07-30 10:08:20 » |
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I said he is not far away from making 1M. You have to take todays numbers into account, not the numbers up to yesterday. Numbers will rise in future, not fall. He nearly trippled his sales over the last days, so it is more than likely that sales will rise. If the sales double again (1557 sales last 24h) it scratches the 1M. And when the price will double (to 20 euros) and maybe in future the game will be available on Steam my statement is correct. Transaction fees are 10% I think. When you talk about how much someone earns it normally means before taxes, not after.
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appel
JGO Wizard     Posts: 1440 Medals: 22
I always win!
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Reply #145 on:
2010-07-30 12:15:14 » |
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I think this is an interesting topic, and raises a few questions:
What do you do when your game is a huge success? How do you deal with it, on many levels, e.g. business level and personal level. What are the next natural steps to take? Build up a game studio? Continue your life and day job as normal? Quit working and go live on a golf court?
I'm pretty sure Markus is thinking carefully what he wants to do with his success, build on it or live on it? Myself, I would not like to sit at home all day, I like interaction with other people with similar skills as myself. I would miss the brain-storming too much, the cooperation. I would probably create a 3-4 person game studio. But that depends on a lot of factors of course, such as if the income can sustain such a studio and provide you with a financial stability.
Oh well.
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TheMatrix154
Jr. Member   Posts: 55 Medals: 3
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Reply #146 on:
2010-07-30 15:17:33 » |
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Ya... what you said Hans  In my opinion it's still a long way to 1M per month. But doesn't matter at all, because we need to learn from Notch  Anyway congratulations to Notch. You got the right idea in the right time. He could enter the indie-fund.com team and invest something 
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Eli Delventhal
« League of Dukes » JGO Kernel      Posts: 3478 Medals: 39
Game Engineer
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Reply #147 on:
2010-07-30 17:49:44 » |
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But that depends on a lot of factors of course, such as if the income can sustain such a studio and provide you with a financial stability
And you've got to figure out things each person can do that actually makes them worth their price. That's a task in itself when you've made such a successful game all by your lonesome. Similarly, you'll be used to doing whatever you want with gameplay, design, etc., once you add other people you've got to make sure you mesh creatively or you'll find yourself in a big hole of constantly being frustrated.
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See my work:OTC Software<br /> Currently Working On:Secret project... I edit JGO in production, because I simply don't waste time writing bugs
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Markus_Persson
JGO Kernel      Posts: 2092 Medals: 10
Mojang Specifications
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Reply #148 on:
2010-07-30 18:24:24 » |
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Yeah, I am thinking a lot about what to do. A small game studio would be very nice in the long run, but for now I kind of enjoy being my own boss. There's a significant lack of social interaction during the weekdays, though.. I'm sure I'll get extremely sick of it eventually.
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h3ckboy
JGO Kernel      Posts: 1628 Medals: 4
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Reply #149 on:
2010-07-31 03:46:53 » |
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you've got to make sure you mesh creatively or you'll find yourself in a big hole of constantly being frustrated.
unless you clearly establish urself as their boss, in wich case u always get what u want, percs of being the amazing programmer 
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