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Riven
« League of Dukes » JGO Kernel      Posts: 5509 Medals: 204
Hand over your head.
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Reply #1 on:
2010-11-16 16:55:06 » |
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This is going to be my honest response: GREAT!
There are a few minor flaws: boring tutorial, OK/Cancel buttons out of viewport (needs scrolling to click). The "remaining battle points" should be WAY bigger! Like >50px!
Being a Risk fan, I absolutely loved it.
BTW: did you change the name? "Age of Conquest" is so 'normal' that I fear people won't remember your game by the name, and it won't pop out in google search queries. Why did you abandon Aevum Obscurum? Too hard to remember?
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CommanderKeith
JGO Wizard     Posts: 1447 Medals: 9
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Reply #2 on:
2010-11-16 17:39:47 » |
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Congrats, looks really good.
Honestly I got a bit frustrated with it, I just wanted to move units on the map with the mouse and I couldn't. But I lazily tapped next all thru the tutorial without really reading it. I suppose if you could make the controls more intuitive it would be better.
Very polished looking, and yep I love Risk too.
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Games published by our own members! Go get 'em!
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Riven
« League of Dukes » JGO Kernel      Posts: 5509 Medals: 204
Hand over your head.
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Reply #3 on:
2010-11-16 17:46:44 » |
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Congrats, looks really good.
Honestly I got a bit frustrated with it, I just wanted to move units on the map with the mouse and I couldn't. But I lazily tapped next all thru the tutorial without really reading it. I suppose if you could make the controls more intuitive it would be better.
That's directly related to: The "remaining battle points" should be WAY bigger! Like >50px!
Maybe even make it flash / highlight when it is too low.
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noblemaster
JGO Ninja    Posts: 726 Medals: 5
Age of Conquest makes your day!
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Reply #4 on:
2010-11-17 03:58:27 » |
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Thanks for the feedback  I put "battle points" onto the to do list! I'll make the avatars smaller and increase the size for both the battle points and the gold. In regards to the name: I like Aevum Obscurum too but it was impossible for people to spell or to pronounce. I would tell people about it and the conversations derailed to the exact pronunciation/spelling rather people wanting to know more about the name. Also, it was hard to find the game in the internet because people wouldn't know how to type the name, e.g. in Google! Luckily, somehow I managed to purchased ageofconquest.com for cheap.
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heX-
Jr. Member   Posts: 56
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Reply #5 on:
2010-11-17 04:53:07 » |
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one word. AWESOME!!! can't wait till I try it 
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Terminalord
JGO n00b  Posts: 16 Medals: 1
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Reply #6 on:
2010-11-17 14:09:33 » |
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Very well done. I just finished toying with the demo. I love the artwork. The whole feel of the game is solid. Good luck.
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Terminalord
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noblemaster
JGO Ninja    Posts: 726 Medals: 5
Age of Conquest makes your day!
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Reply #7 on:
2010-11-17 14:18:42 » |
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I actually hired an artist (Sergey) to do all the graphics. I just gave up doing all the graphics myself. Sergey did an excellent job with the user interface and map item graphics 
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heX-
Jr. Member   Posts: 56
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Reply #8 on:
2010-11-17 15:20:50 » |
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All it matters is the Coder. it's not a tough job to get some books for photoshop/blender (only exampels) and learn them. in my crew I also have some Graphic artists who help me with the models.
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Riven
« League of Dukes » JGO Kernel      Posts: 5509 Medals: 204
Hand over your head.
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Reply #9 on:
2010-11-17 15:28:30 » |
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All it matters is the Coder. it's not a tough job to get some books for photoshop/blender (only exampels) and learn them. in my crew I also have some Graphic artists who help me with the models.
I think this is one of the biggest misconceptions under programmers. With that reasoning you can also say: All it matters is the Artist. it's not a tough job to get some books for scripting/coding (only exampels) and learn them. in my crew I also have some Coders who help me with the logic. 1. is it a good idea to spend time on graphics? 2. will you be good at it, regardless of how much time you spend on it?
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Hi, appreciate more people! Σ ♥ = ¾ Learn how to award medals... and work your way up the social rankings
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Games published by our own members! Go get 'em!
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krasse
Sr. Member   Posts: 259 Medals: 13
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Reply #10 on:
2010-11-17 18:03:45 » |
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With that reasoning you can also say: 1. is it a good idea to spend time on graphics? 2. will you be good at it, regardless of how much time you spend on it?
I think that it is good to learn at least some basic graphics stuff. Then you can communicate better with the artists and also not get screwed that easily by low quality crap. I have the same opinion about learning music and sound effects as well when it comes to raw efficiency. When it comes to quality of life, I prefer to do things that stimulate both my left and right part of the brain 
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Eli Delventhal
« League of Dukes » JGO Kernel      Posts: 3478 Medals: 39
Game Engineer
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Reply #11 on:
2010-11-17 18:20:47 » |
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I think this is one of the biggest misconceptions under programmers.
With that reasoning you can also say: 1. is it a good idea to spend time on graphics? 2. will you be good at it, regardless of how much time you spend on it?
For maximum productivity, you're right, but for an indie/hobby dev I find spending some time on art is a welcome change. I definitely enjoy switching between different things: code, art, story, music, etc.
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See my work:OTC Software<br /> Currently Working On:Secret project... I edit JGO in production, because I simply don't waste time writing bugs
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noblemaster
JGO Ninja    Posts: 726 Medals: 5
Age of Conquest makes your day!
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Reply #12 on:
2010-11-18 03:39:41 » |
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Actually, I enjoy coding the most  Whenever I do have to spend time on graphics, music and story I am dead-slow. Feels like going to the dentist.
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Daniel Accorsi
JGO n00b  Posts: 1
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Reply #13 on:
2010-11-18 09:17:43 » |
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When open as a Webstart: 1 2 3 4 5 6 7 8 9 10 11 12 13
| com.sun.deploy.net.FailedDownloadException: Não é possível carregar o recurso: http: at com.sun.deploy.net.DownloadEngine.actionDownload(Unknown Source) at com.sun.deploy.net.DownloadEngine.getCacheEntry(Unknown Source) at com.sun.deploy.net.DownloadEngine.getCacheEntry(Unknown Source) at com.sun.deploy.net.DownloadEngine.getResourceCacheEntry(Unknown Source) at com.sun.deploy.net.DownloadEngine.getResourceCacheEntry(Unknown Source) at com.sun.deploy.net.DownloadEngine.getResource(Unknown Source) at com.sun.javaws.LaunchDownload$DownloadTask.call(Unknown Source) at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source) at java.util.concurrent.FutureTask.run(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) |
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Riven
« League of Dukes » JGO Kernel      Posts: 5509 Medals: 204
Hand over your head.
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Reply #15 on:
2010-11-18 15:41:34 » |
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noblemaster: WebStart is broken and has been for years. download failures like this will always happen, and I strongly advise you to ditch WebStart for your deployment.
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Hi, appreciate more people! Σ ♥ = ¾ Learn how to award medals... and work your way up the social rankings
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OttoMeier
JGO n00b  Posts: 22 Medals: 2
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Reply #16 on:
2010-11-19 19:48:20 » |
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noblemaster: WebStart is broken and has been for years. download failures like this will always happen, and I strongly advise you to ditch WebStart for your deployment.
what do you advice instead?
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Riven
« League of Dukes » JGO Kernel      Posts: 5509 Medals: 204
Hand over your head.
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Reply #17 on:
2010-11-19 19:56:23 » |
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Either writing your own http client, download one that has proven to be reliable, or simply create an installer.
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Hi, appreciate more people! Σ ♥ = ¾ Learn how to award medals... and work your way up the social rankings
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kappa
« League of Dukes » JGO Kernel      Posts: 2268 Medals: 50
★★★★★
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Reply #18 on:
2010-11-19 20:13:40 » |
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There is also GetDown, much better then Java Web Start. Its pretty mature now having been used in a number of commercial games, including games by Oddlabs and Three Rings. It also seems like its actively maintained. But then again you could just go for downloadable installer method.
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Nate
JGO Neuromancer     Posts: 1033 Medals: 26
mooooo
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Reply #19 on:
2010-11-19 21:50:31 » |
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Neat, hadn't seen GetDown before.
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CommanderKeith
JGO Wizard     Posts: 1447 Medals: 9
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Reply #20 on:
2010-11-20 01:27:47 » |
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Wow, GetDown is BSD license now, that's great! It used to be GPL...
Hmm, I suppose the only little niggle with it is that all apps need to be signed to use getdown.
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noblemaster
JGO Ninja    Posts: 726 Medals: 5
Age of Conquest makes your day!
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Reply #21 on:
2010-11-20 05:06:41 » |
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Thanks, I never heard about GetDown! Looks very promising. I'll check it out 
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noblemaster
JGO Ninja    Posts: 726 Medals: 5
Age of Conquest makes your day!
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Reply #22 on:
2010-11-30 17:56:18 » |
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You guys actually got getdown to work? I spent several hours creating a project but I am not able to run it because the getdown.jar provided is buggy and the sources do not compile.
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gouessej
JGO Kernel      Posts: 3433 Medals: 26
TUER
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Reply #23 on:
2010-11-30 19:14:18 » |
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what do you advice instead?
IzPack: http://izpack.org/
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Julien Gouesse
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Kiddo
JGO n00b  Posts: 8
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Reply #24 on:
2011-01-06 10:39:05 » |
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nice work, very enjoyable 
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quixote_arg
Jr. Member   Posts: 61
Jengibre
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Reply #25 on:
2011-01-06 11:13:07 » |
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what frameworks/libs (if any) did you use for the project?
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noblemaster
JGO Ninja    Posts: 726 Medals: 5
Age of Conquest makes your day!
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Reply #26 on:
2011-01-07 11:24:14 » |
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JLayer, Debian, MySQL, Simple for Networking ( http://simpleweb.sourceforge.net), Bitronix (DB transaction manager), Liquibase (DB Setup), SLF4J (logging) and JGoodies Forms for Swing layout.
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kappa
« League of Dukes » JGO Kernel      Posts: 2268 Medals: 50
★★★★★
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Reply #27 on:
2011-07-19 18:53:00 » |
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see comments above by mods.
FEATURED
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noblemaster
JGO Ninja    Posts: 726 Medals: 5
Age of Conquest makes your day!
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Reply #28 on:
2011-07-19 21:32:33 » |
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wow, thanks 
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asphaltgalaxy
JGO n00b  Posts: 29 Medals: 1
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Reply #29 on:
2012-01-10 15:05:14 » |
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Very cool and addicting game! Spent few hours on sunday playing demo! Love it!
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