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  Java Based Game Development Concepts Tutorial Section  (Read 3131 times)
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Offline moogie

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« on: 2009-05-13 09:01:35 »

To help those new to game development, I was thinking of a sections with has tutorials ala gamedev but using java instead of c++ allowing for the beginners to both gain game dev concepts and more knowledge in java.
Offline Eli Delventhal
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« Reply #1 on: 2009-05-13 13:31:29 »

That's a good idea.

Do you think they should need to pass some sort of quality assurance threshold or should it just be a free-for-all? My hesitance with simply making a subforum for tutorials is that it would probably get eventually like the Shared Code or Games Showcase sections, which are just incredibly oversaturated so it's hard to find what's of quality.

It would probably be better to have some easier way to access tutorials, maybe via category. Probably adding in tags to specific kinds posts would help a lot, allowing people to browse by tag. Sort of like how Games Showcase used to have multiple subforums for each category of game, but on a more streamlined level.

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Offline moogie

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« Reply #2 on: 2009-05-14 00:16:25 »

i would imagine that yes, some form of QA would be needed. It would be more beneficial to have the tutorials presented in a more "normal" web site fashion. but since the java gaming website has long gone i guess as a post is the only way.
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Offline CommanderKeith

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« Reply #3 on: 2009-05-14 00:19:17 »

I think this is a great idea, but that it would be better to make it a wiki. Just for basic stuff like how to make a game loop. There would be sub-heading for the different types - fixed time step, variable time step etc.

Offline Eli Delventhal
« League of Dukes »

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« Reply #4 on: 2009-05-14 00:23:47 »

i would imagine that yes, some form of QA would be needed. It would be more beneficial to have the tutorials presented in a more "normal" web site fashion. but since the java gaming website has long gone i guess as a post is the only way.
We're planning on turning JGO into a full-fledged site... eventually.

See my work:
OTC Software
<br />
Currently Working On:
Secret project...
Quote from: _Riven
I edit JGO in production, because I simply don't waste time writing bugs
Offline zammbi

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« Reply #5 on: 2009-05-14 01:29:49 »

Oh that be nice. I remember an old video that showed JGO as a whole site.

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Offline bobjob

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David Aaron Muhar


« Reply #6 on: 2009-05-14 06:20:03 »

I been wanting to some LWJGL tutorials for java.
Like an updated version of the Nehe tutorials. totally dedicated to Java.


So if others write tutorials for it(LWJGL), I wouldnt mind going over them for quality.

If this idea takes off, you got 1 guy for LWJGL.

One note though, would be cool if the tutorials are kept clean.
Maybe a sticky/link at the top of each Category that links to its relavent tutorial section.


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Offline ShannonSmith

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« Reply #7 on: 2009-05-14 12:24:10 »

I wouldn't bother with a formal Q/A system, just move any substandard posts into Shared Code in a similar fashion to the Showcase/WIP sections.
Offline Eli Delventhal
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« Reply #8 on: 2009-05-14 12:33:57 »

I wouldn't bother with a formal Q/A system, just move any substandard posts into Shared Code in a similar fashion to the Showcase/WIP sections.

Well, currently GS/WIP is up to the game creator, not me.

See my work:
OTC Software
<br />
Currently Working On:
Secret project...
Quote from: _Riven
I edit JGO in production, because I simply don't waste time writing bugs
Offline ShannonSmith

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« Reply #9 on: 2009-05-14 14:17:34 »

Your not planning on moving posts from GS to WIP if they are obviously WIP?
Games published by our own members! Go get 'em!
Offline Eli Delventhal
« League of Dukes »

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« Reply #10 on: 2009-05-14 15:10:02 »

Your not planning on moving posts from GS to WIP if they are obviously WIP?
Not at this point, no, mainly because JGO has been barely moderated before (mostly up to the members of the community how it is) so I didn't want to start imposing arbitrary judgement on things. Also, I don't want to have to play every single GS game to decide if it should go into WIP.

See my work:
OTC Software
<br />
Currently Working On:
Secret project...
Quote from: _Riven
I edit JGO in production, because I simply don't waste time writing bugs
Offline Mr_Light

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shiny.


« Reply #11 on: 2009-06-15 20:37:57 »

adding tags order and a "this is usefull" button for quality assurance should be ok, I think

It's harder to read code than to write it. - it's even harder to write readable code.

The gospel of brother Riven: "The guarantee that all bugs are in *your* code is worth gold." Amen brother a-m-e-n.
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