Markus_Persson
JGO Kernel      Posts: 2092 Medals: 10
Mojang Specifications
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on:
2009-04-20 04:23:08 » |
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Click to play!I made this game this weeked for the Ludum Dare competition. More than 70% into it I was still convinced it wouldn't turn into a fun game at all, but eventually I managed to bring it all together. It's not a perfect game by any means, but I'm happy with it. =)
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zammbi
JGO Strike Force    Posts: 963 Medals: 9
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Reply #1 on:
2009-04-20 04:35:38 » |
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Haha very cool game. I won too  Would be cool if you add more to it later...
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Mickelukas
JGO Ninja    Posts: 687 Medals: 24
Java guru wanabee
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Reply #2 on:
2009-04-20 04:39:21 » |
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Is there a way to reset a level? I managed to loose the key on level 4 and can't redo it 
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Games published by our own members! Go get 'em!
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pjt33
JGO Strike Force    Posts: 890 Medals: 17
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Reply #3 on:
2009-04-20 04:57:49 » |
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It is fun, but a way to restart a failed level without waiting ages to die would be a big improvement.
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Abuse
JGO Kernel      Posts: 1859 Medals: 5
falling into the abyss of reality
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Reply #4 on:
2009-04-20 05:07:50 » |
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Cool, old school - I like it.
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Markus_Persson
JGO Kernel      Posts: 2092 Medals: 10
Mojang Specifications
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Reply #5 on:
2009-04-20 06:30:37 » |
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yeah, i forgot to add a way to reset a level.. Unfortunately, the 48 hours are over.
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phu004
Full Member   Posts: 109
NoSuchPersonException
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Reply #6 on:
2009-04-20 07:42:38 » |
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Nice pixel work, I really like the animation when bunnies got crushed  . Did you make the sound too? Unfortunately I got stucked at a level where the key was destoried but my character survived.
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irreversible_kev
Full Member   Posts: 174
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Reply #7 on:
2009-04-20 09:19:29 » |
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"YOU WON"
Really cute art and animations.
There were times when I thought "I wish there wasn't a minimum time between each bunny crush - I have failed it and it's taking too long to kill them all"
I guess a way to invoke a restart would fix that.
Very win.
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Eli Delventhal
« League of Dukes » JGO Kernel      Posts: 3478 Medals: 39
Game Engineer
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Reply #8 on:
2009-04-20 12:43:48 » |
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Yeah you should release a post-LD update where you can press R to restart. I haven't finished specifically because I got annoyed waiting for all the bunnies/me to die in order to try again.
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See my work:OTC Software<br /> Currently Working On:Secret project... I edit JGO in production, because I simply don't waste time writing bugs
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Markus_Persson
JGO Kernel      Posts: 2092 Medals: 10
Mojang Specifications
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Reply #9 on:
2009-04-20 13:45:28 » |
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I've added the ability to reset the level with escape or backspace (you might have to restart your browser to clear the applet cache). Also, here's a timelapse of me making the game.
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Games published by our own members! Go get 'em!
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kappa
« League of Dukes » JGO Kernel      Posts: 2268 Medals: 50
★★★★★
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Reply #10 on:
2009-04-20 13:58:58 » |
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hehe great stuff. what program is it that your using to create the sprites? and the timelapse?
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Markus_Persson
JGO Kernel      Posts: 2092 Medals: 10
Mojang Specifications
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Reply #11 on:
2009-04-20 14:14:06 » |
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I mostly use paint.net. It's not bad, but not great either.
For the timelapse, I use a tool called "chronolapse". It was made by one of the people in the Ludum Dare competition. It spits out a bunch of png images, and I then process them with the command line tools from image magick, then convert them into an avi using mencode.
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TheAnalogKid
« League of Dukes » JGO Wizard      Posts: 1307 Medals: 2
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Reply #12 on:
2009-04-20 14:53:27 » |
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Yep, cool and quick to play. Fits nicely with web games you play when you have a few minutes. I got squashed in level 3 but played only one time.
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teletubo
« League of Dukes » Sr. Member      Posts: 430 Medals: 15
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Reply #13 on:
2009-04-20 20:58:53 » |
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nice  I reached level 5, could not get the bunnies to eat the carrots ... anyway, good casual game .. my girlffriend said "how cute !" , until she saw the bunnies get smashed
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Markus_Persson
JGO Kernel      Posts: 2092 Medals: 10
Mojang Specifications
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Reply #14 on:
2009-04-21 12:45:11 » |
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Mickelukas
JGO Ninja    Posts: 687 Medals: 24
Java guru wanabee
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Reply #15 on:
2009-05-04 14:11:35 » |
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It was better with the reset button. I love the maps when you needed the help of the bunnies.
End picture was... special.
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Tobse
JGO n00b  Posts: 10
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Reply #16 on:
2009-05-05 14:45:59 » |
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I Won! -yes I did it  Nice game and sweet -old scool- graphics Very funny to play. The time lapse coding video is genial! Respect for coding such a game in hurry... For me coding takes days, months and finally years Greets, Tobse
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GDX
JGO n00b  Posts: 22
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Reply #17 on:
2009-05-05 23:47:51 » |
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Very nice job! 48 hours, huh?
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fireside
Jr. Member   Posts: 51
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Reply #18 on:
2009-05-06 01:32:49 » |
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I ended up not dieing in one level, but not getting a key and just stood around. That's amazing you could do that in 48 hours. I can hardly do anything in that amount of time. The instructions came a little fast, maybe letting someone click after they read them on each level would have been better.
Once I get things figured out a little more in java, I want to cut my development time way down. Not enough for Ludum Dare because of the rules about not reusing code, but maybe a game every couple months.
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Ranger
Sr. Member   Posts: 338
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Reply #19 on:
2009-05-06 02:51:07 » |
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What a fun game! I'm amazed you did it all in 18 hours! All the detail in the graphics, sounds, and brilliant game play! Excellent job! ...and one of the few games I actually made it all the way to the end. 
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Markus_Persson
JGO Kernel      Posts: 2092 Medals: 10
Mojang Specifications
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Reply #20 on:
2009-05-06 04:46:15 » |
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=)
For me, the trick to getting a game done that fast is to start by getting something playable as soon as possible. This doesn't mean it has to be a game in any way, but it has to be interactive. That way, I can start play testing immediately, and only add the stuff I feel is missing.
Like in this game, I made a white square move around in a black background (or the other way around?), and thought "You know, this character should really have some graphics", so I added it. And I kept going like that. Towards the end, I kind of realized I was running out of time, so I started doing things backwards. I started by adding an ending, then added stuff in the middle until they joined up.
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Markus_Persson
JGO Kernel      Posts: 2092 Medals: 10
Mojang Specifications
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Reply #21 on:
2009-05-07 05:11:23 » |
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It finished fourth!
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GDX
JGO n00b  Posts: 22
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Reply #22 on:
2009-05-07 10:24:38 » |
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Congrats! Very cool.
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Eli Delventhal
« League of Dukes » JGO Kernel      Posts: 3478 Medals: 39
Game Engineer
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Reply #23 on:
2009-05-07 13:28:08 » |
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It finished fourth!
Congrats! Unsurprisingly, mine was pretty far behind in most categories. I got top 10 in technical and graphics, which isn't too bad.
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See my work:OTC Software<br /> Currently Working On:Secret project... I edit JGO in production, because I simply don't waste time writing bugs
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