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  Bunny Press - A game made in 48 hours  (Read 2995 times)
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Offline Markus_Persson

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« on: 2009-04-20 04:23:08 »


Click to play!

I made this game this weeked for the Ludum Dare competition.
More than 70% into it I was still convinced it wouldn't turn into a fun game at all, but eventually I managed to bring it all together.
It's not a perfect game by any means, but I'm happy with it. =)

Play Minecraft!
Offline zammbi

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« Reply #1 on: 2009-04-20 04:35:38 »

Haha very cool game. I won too  Smiley
Would be cool if you add more to it later...

Current project - Rename and Sort
Offline Mickelukas

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« Reply #2 on: 2009-04-20 04:39:21 »

Is there a way to reset a level? I managed to loose the key on level 4 and can't redo it Tongue

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Offline pjt33

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« Reply #3 on: 2009-04-20 04:57:49 »

It is fun, but a way to restart a failed level without waiting ages to die would be a big improvement.
Offline Abuse

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« Reply #4 on: 2009-04-20 05:07:50 »

Cool, old school - I like it.
Offline Markus_Persson

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« Reply #5 on: 2009-04-20 06:30:37 »

yeah, i forgot to add a way to reset a level.. Unfortunately, the 48 hours are over.

Play Minecraft!
Offline phu004

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« Reply #6 on: 2009-04-20 07:42:38 »

Nice pixel work, I really like the animation when bunnies got crushed Grin. Did you make the sound too?

Unfortunately I got stucked at a level where the key was destoried but my character survived.
Offline irreversible_kev

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« Reply #7 on: 2009-04-20 09:19:29 »

"YOU WON"

Really cute art and animations.

There were times when I thought "I wish there wasn't a minimum time between each bunny crush - I have failed it and it's taking too long to kill them all"

I guess a way to invoke a restart would fix that.

Very win.
Offline Eli Delventhal
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« Reply #8 on: 2009-04-20 12:43:48 »

Yeah you should release a post-LD update where you can press R to restart. I haven't finished specifically because I got annoyed waiting for all the bunnies/me to die in order to try again.

See my work:
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Currently Working On:
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Offline Markus_Persson

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« Reply #9 on: 2009-04-20 13:45:28 »

I've added the ability to reset the level with escape or backspace (you might have to restart your browser to clear the applet cache).

Also, here's a timelapse of me making the game.

Play Minecraft!
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Offline kappa
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« Reply #10 on: 2009-04-20 13:58:58 »

I've added the ability to reset the level with escape or backspace (you might have to restart your browser to clear the applet cache).

Also, here's a timelapse of me making the game.

hehe great stuff. what program is it that your using to create the sprites? and the timelapse?
Offline Markus_Persson

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« Reply #11 on: 2009-04-20 14:14:06 »

I mostly use paint.net. It's not bad, but not great either.

For the timelapse, I use a tool called "chronolapse". It was made by one of the people in the Ludum Dare competition.
It spits out a bunch of png images, and I then process them with the command line tools from image magick, then convert them into an avi using mencode.

Play Minecraft!
Offline TheAnalogKid
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« Reply #12 on: 2009-04-20 14:53:27 »

Yep, cool and quick to play. Fits nicely with web games you play when you have a few minutes. I got squashed in level 3 but played only one time.

Offline teletubo
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« Reply #13 on: 2009-04-20 20:58:53 »

nice Smiley
I reached level 5, could not get the bunnies to eat the carrots ...
anyway, good casual game .. my  girlffriend said "how cute !" , until she saw the bunnies get smashed
Offline Markus_Persson

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« Reply #14 on: 2009-04-21 12:45:11 »

Source code: http://www.mojang.com/notch/bunnypress/Notch_LD14_BunnyPress_src.zip

Play Minecraft!
Offline Mickelukas

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« Reply #15 on: 2009-05-04 14:11:35 »

It was better with the reset button. I love the maps when you needed the help of the bunnies.

End picture was... special.

Offline Tobse

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« Reply #16 on: 2009-05-05 14:45:59 »

I Won! -yes I did it Wink
Nice game and sweet -old scool- graphics
Very funny to play.

The time lapse coding video is genial!
Respect for coding such a game in hurry...
For me coding takes days, months and finally years

Greets,
Tobse

Offline GDX

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« Reply #17 on: 2009-05-05 23:47:51 »

Very nice job! 48 hours, huh?
Offline fireside

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« Reply #18 on: 2009-05-06 01:32:49 »

I ended up not dieing in one level, but not getting a key and just stood around.  That's amazing you could do that in 48 hours.  I can hardly do anything in that amount of time.  The instructions came a little fast, maybe letting someone click after they read them on each level would have been better. 

Once I get things figured out a little more in java, I want to cut my development time way down.  Not enough for Ludum Dare because of the rules about not reusing code, but maybe a game every couple months. 
Offline Ranger

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« Reply #19 on: 2009-05-06 02:51:07 »

What a fun game!  I'm amazed you did it all in 18 hours!  All the detail in the graphics, sounds, and brilliant game play!  Excellent job!   ...and one of the few games I actually made it all the way to the end.  Smiley
Offline Markus_Persson

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« Reply #20 on: 2009-05-06 04:46:15 »

=)

For me, the trick to getting a game done that fast is to start by getting something playable as soon as possible. This doesn't mean it has to be a game in any way, but it has to be interactive. That way, I can start play testing immediately, and only add the stuff I feel is missing.

Like in this game, I made a white square move around in a black background (or the other way around?), and thought "You know, this character should really have some graphics", so I added it. And I kept going like that. Towards the end, I kind of realized I was running out of time, so I started doing things backwards. I started by adding an ending, then added stuff in the middle until they joined up.

Play Minecraft!
Offline Markus_Persson

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« Reply #21 on: 2009-05-07 05:11:23 »

It finished fourth!

Play Minecraft!
Offline GDX

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« Reply #22 on: 2009-05-07 10:24:38 »

Congrats! Very cool.
Offline Eli Delventhal
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« Reply #23 on: 2009-05-07 13:28:08 »

It finished fourth!
Congrats!

Unsurprisingly, mine was pretty far behind in most categories. I got top 10 in technical and graphics, which isn't too bad.

See my work:
OTC Software
<br />
Currently Working On:
Secret project...
Quote from: _Riven
I edit JGO in production, because I simply don't waste time writing bugs
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