phu004
Full Member   Posts: 109
NoSuchPersonException
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on:
2009-03-30 21:13:13 » |
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I must admit that my jaw dropped when I first tried it. It is exactly the same as the orginal doom 1, but in a web browser!!!! Check this out: http://www.kongregate.com/games/mike_id/doom-1
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SunshineKiller
Full Member   Posts: 148
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Reply #1 on:
2009-03-31 00:47:49 » |
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awesome! 
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Markus_Persson
JGO Kernel      Posts: 2092 Medals: 10
Mojang Specifications
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Reply #2 on:
2009-03-31 03:07:02 » |
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Even more awesome is the technology that made this happen: Alchemy! It's great, compiles C/C++ code into actionscript bytecode. It's not exactly fast, but it works amazingly well.
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Games published by our own members! Go get 'em!
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zammbi
JGO Strike Force    Posts: 963 Medals: 9
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Reply #3 on:
2009-03-31 03:34:33 » |
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System Requirements
The minimum system requirements for Alchemy are as follows:
Windows Only Windows XP with Service Pack 2 has been tested. Specifically Vista has not been tested. The following packages are required on Windows:
Cygwin development tools Java (version 1.4 or greater) Perl (you must also have the Compress::Raw::Zlib package installed) Flash Player 10 or greater Optionally: Adobe AIR 1.5 or greater runtime Either Adobe AIR 1.5 or greater SDK or Adobe Flex® SDK 3.2 or greater I wonder why it needs Java?
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gouessej
JGO Kernel      Posts: 3433 Medals: 26
TUER
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Reply #4 on:
2009-03-31 04:13:21 » |
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If it works only under Windows, I don't really see the interest... There are already some FPS playable in a browser and written in Java.
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Julien Gouesse
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bobjob
JGO Ninja    Posts: 646 Medals: 13
David Aaron Muhar
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Reply #5 on:
2009-03-31 04:19:22 » |
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you guys hurd of quakeLive yet? you can play quake3 with full 3d support in a web browser.
I was spending a bit of time playing on the beta version, was really fun.
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phu004
Full Member   Posts: 109
NoSuchPersonException
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Reply #6 on:
2009-03-31 04:55:53 » |
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you guys hurd of quakeLive yet? you can play quake3 with full 3d support in a web browser. year that game is pure ownage! <3 quake live <3 Id
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princec
« League of Dukes » JGO Kernel      Posts: 7803 Medals: 77
Eh? Who? What? ... Me?
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Reply #7 on:
2009-03-31 07:48:42 » |
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Another opportunity lamentably missed by Java and LWJGL  Cas 
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kevglass
« League of Dukes » JGO Kernel      Posts: 5199 Medals: 47
Mentally unstable, best avoided.
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Reply #8 on:
2009-03-31 07:57:03 » |
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You mean like when Kappa made Quake 2 (Jake) run in an applet?
Kev
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ChrisM
JGO Neuromancer     Posts: 1176 Medals: 17
END OF LINE.
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Reply #9 on:
2009-03-31 08:40:43 » |
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You mean like when Kappa made Quake 2 (Jake) run in an applet?
Kev
Exactly Kev. People go nuts when Flash (10, mind you), does DOOM but noone thinks it's great when Java can do Q2/3? Interesting.
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Games published by our own members! Go get 'em!
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Orangy Tang
JGO Kernel      Posts: 2840 Medals: 26
Monkey for a head
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Reply #10 on:
2009-03-31 08:46:51 » |
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Aye, we've already been around this once before. To be fair though, Kappa's applet was only online for a short amount of time and wasn't publicised at all (IIRC due it using the original Q2 data and therefore being on slightly dodgy legal ground - obviously whoever's done the Doom/flash thing doesn't seem to care about such issues). And of course places like Newsgrounds mean that tiny flash games tend to get much higher exposure, and the Flash community in general is very good at pimping it's wares - maybe we're all just too modest over here in Java land  .
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bobjob
JGO Ninja    Posts: 646 Medals: 13
David Aaron Muhar
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Reply #11 on:
2009-03-31 09:27:37 » |
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maybe we're all just too modest over here in Java land  . good call.
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gouessej
JGO Kernel      Posts: 3433 Medals: 26
TUER
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Reply #12 on:
2009-03-31 09:36:10 » |
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Exactly Kev. People go nuts when Flash (10, mind you), does DOOM but noone thinks it's great when Java can do Q2/3? Interesting.
Interesting and unfair. I would like Java games to be more exposed...
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Julien Gouesse
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brackeen
Full Member   Posts: 247
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Reply #13 on:
2009-03-31 10:00:30 » |
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Java applets went through the same "wow" factor 10 years ago. Not DOOM, but this (similar to Wolf3D) has been around since then. Flash is just now catching up in terms of VM speed. This DOOM demo is more impressive in terms of automatically porting existing C code, which Java never had.
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bienator
JGO Ninja    Posts: 632 Medals: 1
OutOfCoffeeException
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Reply #14 on:
2009-03-31 11:57:14 » |
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http://download.java.net/javadesktop/plugin2/jake2/Another opportunity lamentably missed by Java and LWJGL  Cas  the real opportunity for java which was recently missed was quakelive. They even reinvented the wheel it in the dirtiest possible way (ActiveX with a custom plugin).
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princec
« League of Dukes » JGO Kernel      Posts: 7803 Medals: 77
Eh? Who? What? ... Me?
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Reply #15 on:
2009-03-31 13:27:55 » |
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'Twas QuakeLive I was referring to :/ Can't think why id didn't try Java out. Cas 
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shatterblast
JGO n00b  Posts: 44
Noobier Than Thou
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Reply #16 on:
2009-03-31 13:35:52 » |
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Interesting and unfair. I would like Java games to be more exposed...
Flash is easier for many people to pick up, and it can sometimes mean a quick dollar. The community for it is just larger because of this. It would be like comparing Python to Java. Python is probably more popular due to its convenience, but from what I have seen, Java allows for more possibilities and performance at the expense of bulky code. Flash can out-market both just because of the very little necessity of writing code for some "games," though a couple of complex ones integrate with at least one other language. If only because of its cost efficiency, "word of mouth" is the best advertising to my understanding. I still choose Java over Flash. From what I can tell, native 3D engines are a fairly new occurrence in the land of Java code. However, I would compare Slick to Flash.
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bienator
JGO Ninja    Posts: 632 Medals: 1
OutOfCoffeeException
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Reply #17 on:
2009-03-31 14:14:22 » |
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'Twas QuakeLive I was referring to :/ Can't think why id didn't try Java out. Cas  ah sorry i see, i thought you meant the flash version of doom 1 
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DzzD
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Reply #18 on:
2009-03-31 15:10:57 » |
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native 3D engines are a fairly new occurrence in the land of Java code. However, I would compare Slick to Flash.
not really, there are a lot of Java 3d engine since some years... the problem is using a Java 3D engine is not that easy and/or requiere third party/plugin install... It is not yet the case for 3DzzD but I have very good hopes ! I found that Paramtizable Applets that dont requiere any programmation are a lot more used then the API itself. The real interrest of this doom demo is porting C code, nothing really wow except that
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Markus_Persson
JGO Kernel      Posts: 2092 Medals: 10
Mojang Specifications
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Reply #19 on:
2009-03-31 15:20:25 » |
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The real interrest of this doom demo is porting C code, nothing really wow except that
Indeed. Alchemy's amazing, from a technical point of view. 
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DzzD
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Reply #20 on:
2009-03-31 15:31:15 » |
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Even more awesome is the technology that made this happen:
[http://labs.adobe.com/technologies/alchemy/]Alchemy[/url]! It's great, compiles C/C++ code into actionscript bytecode. It's not exactly fast, but it works amazingly well.
because it is an old school programming style, software higly optimized 3d engine. technically it is also possible because it may not use a lot of external API
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ChrisM
JGO Neuromancer     Posts: 1176 Medals: 17
END OF LINE.
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Reply #21 on:
2009-03-31 15:54:07 » |
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'Twas QuakeLive I was referring to :/ Can't think why id didn't try Java out. Cas  NIH syndrome. We have met with Todd twice and I have spoken with John C on several occasions. Making the tech is as much fun for them as making the games.
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phu004
Full Member   Posts: 109
NoSuchPersonException
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Reply #22 on:
2009-03-31 16:18:07 » |
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I have never done action script by myself. How hard would it be to make game such as Pac man in flash compare with java?
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Markus_Persson
JGO Kernel      Posts: 2092 Medals: 10
Mojang Specifications
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Reply #23 on:
2009-03-31 16:26:37 » |
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It's easier.
(I work as a game developer, making games in Actionscript (flash), Java and C++)
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userek
JGO n00b  Posts: 49
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Reply #24 on:
2009-03-31 18:15:51 » |
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It works horible slow for me  .
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phu004
Full Member   Posts: 109
NoSuchPersonException
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Reply #25 on:
2009-03-31 18:50:51 » |
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It works horible slow for me yeah I noticed that it take 37 ~ 50% of my cpu all the time, (E8400 2 X 3.0ghz) I wonder if they can make port Quake code into flash and maintain the playable frame rate.
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userek
JGO n00b  Posts: 49
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Reply #26 on:
2009-03-31 18:54:19 » |
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yeah I noticed that it take 37 ~ 50% of my cpu all the time, (E8400 2 X 3.0ghz) I wonder if they can make port Quake code into flash and maintain the playable frame rate.
Who knows but it would be probably more cpu demanding than the most recent fps games, and that doesn't make to much sense to me  . Btw i don't know what is so cool about quake live. It needs its own browser plugin doesn't it?
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appel
JGO Wizard     Posts: 1440 Medals: 22
I always win!
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Reply #27 on:
2009-03-31 19:01:34 » |
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I upgraded my Flash and played this, seems ok, but seems very sluggish. Maybe Flash can't handle even this sprite 3d.
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phu004
Full Member   Posts: 109
NoSuchPersonException
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Reply #28 on:
2009-03-31 19:44:08 » |
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Btw i don't know what is so cool about quake live. It needs its own browser plugin doesn't it? Yes. I am sure no matter how many plugins it is required by quakelive, ppl will just install them.
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lhkbob
JGO Neuromancer     Posts: 1113 Medals: 30
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Reply #29 on:
2009-03-31 19:55:57 » |
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I wonder why it needs Java?
Java is used to compile another action script toolkit, Flex, so maybe they use it similarly here?
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