[9:46:04 PM] Log file 'engine.log' opened.[9:46:04 PM] Engine: Running on Java 1.5.0_16 (Apple Inc.) in Mac OS X (10.5.6, i386).[9:46:04 PM] Engine: Available processors/cores: 2[9:46:04 PM] Settings: Unable to load the settings from "settings.cfg", reverting to defaults.[9:46:04 PM] Settings: Successfully saved the settings to "settings.cfg".[9:46:04 PM] Engine: Using the following settings:[9:46:04 PM] useControllers = false[9:46:04 PM] resolution = 800x600[9:46:04 PM] useAudio = true[9:46:04 PM] vsync = true[9:46:04 PM] antiAlias = 0[9:46:04 PM] fxLighting = true[9:46:04 PM] disablePBuffer = false[9:46:04 PM] disableFBO = false[9:46:04 PM] colorDepth = 32[9:46:04 PM] fullscreen = false[9:46:04 PM] fxBloom = true[9:46:04 PM] lineSmooth = false[9:46:04 PM] [9:46:04 PM] Renderer: Initializing LWJGL 2.1.0..[9:46:04 PM] Renderer: Requesting display mode 800x600, 32 bpp.. ok![9:46:04 PM] Renderer: * Card: Intel GMA X3100 OpenGL Engine(Intel Inc.). * OpenGL version: 1.2 APPLE-1.5.36.[9:46:04 PM] * Driver: null (null).[9:46:04 PM] Renderer: Using Intel GMA series.[9:46:04 PM] Renderer: Available OpenGL extensions:[9:46:04 PM] GL_ARB_transpose_matrix, GL_ARB_vertex_program, GL_ARB_vertex_blend, GL_ARB_window_pos,[9:46:04 PM] GL_ARB_shader_objects, GL_ARB_vertex_shader, GL_ARB_shading_language_100, GL_EXT_multi_draw_arrays,[9:46:04 PM] GL_EXT_clip_volume_hint, GL_EXT_rescale_normal, GL_EXT_draw_range_elements, GL_EXT_fog_coord,[9:46:04 PM] GL_EXT_gpu_program_parameters, GL_EXT_geometry_shader4, GL_EXT_transform_feedback, GL_APPLE_client_storage,[9:46:04 PM] GL_APPLE_specular_vector, GL_APPLE_transform_hint, GL_APPLE_packed_pixels, GL_APPLE_fence,[9:46:04 PM] GL_APPLE_vertex_array_object, GL_APPLE_vertex_program_evaluators, GL_APPLE_element_array, GL_APPLE_flush_render,[9:46:04 PM] GL_APPLE_aux_depth_stencil, GL_NV_texgen_reflection, GL_NV_light_max_exponent, GL_IBM_rasterpos_clip,[9:46:04 PM] GL_SGIS_generate_mipmap, GL_ARB_texture_env_crossbar, GL_ARB_texture_border_clamp, GL_ARB_multitexture,[9:46:04 PM] GL_ARB_texture_env_add, GL_ARB_texture_cube_map, GL_ARB_texture_env_dot3, GL_ARB_texture_env_combine,[9:46:04 PM] GL_ARB_texture_compression, GL_ARB_texture_mirrored_repeat, GL_ARB_shadow, GL_ARB_depth_texture,[9:46:04 PM] GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, GL_ARB_occlusion_query,[9:46:04 PM] GL_ARB_point_sprite, GL_ARB_texture_non_power_of_two, GL_ARB_vertex_buffer_object, GL_ARB_pixel_buffer_object,[9:46:04 PM] GL_ARB_draw_buffers, GL_EXT_framebuffer_object, GL_EXT_framebuffer_blit, GL_EXT_texture_rectangle,[9:46:04 PM] GL_ARB_texture_rectangle, GL_EXT_texture_env_add, GL_EXT_blend_color, GL_EXT_blend_minmax,[9:46:04 PM] GL_EXT_blend_subtract, GL_EXT_texture_lod_bias, GL_EXT_abgr, GL_EXT_bgra,[9:46:04 PM] GL_EXT_stencil_wrap, GL_EXT_texture_filter_anisotropic, GL_EXT_separate_specular_color, GL_EXT_secondary_color,[9:46:04 PM] GL_EXT_blend_func_separate, GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_texture_compression_s3tc,[9:46:04 PM] GL_EXT_texture_compression_dxt1, GL_EXT_texture_sRGB, GL_EXT_blend_equation_separate, GL_EXT_packed_depth_stencil,[9:46:04 PM] GL_APPLE_flush_buffer_range, GL_APPLE_ycbcr_422, GL_APPLE_vertex_array_range, GL_APPLE_texture_range,[9:46:04 PM] GL_APPLE_pixel_buffer, GL_APPLE_object_purgeable, GL_NV_blend_square, GL_ATI_texture_env_combine3,[9:46:04 PM] GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod[9:46:04 PM] Renderer: Failed to set the window icon..[9:46:04 PM] Renderer: Failed to set the window icon..[9:46:04 PM] TextureManager: Non-power-of-two textures are supported.[9:46:04 PM] TextureManager: Available RTT support:[9:46:04 PM] * FBOs supported (great!).[9:46:04 PM] -- Packed depth-stencil FBO extension supported.[9:46:04 PM] * PBuffers supported.[9:46:04 PM] TextureManager: Maximum texture size is 2048 x 2048.(...)[9:46:33 PM] PROFILER RESULTS:[9:46:33 PM] ============================================================================[9:46:33 PM] Method Calls Seconds Percentage[9:46:33 PM] initialize: 1 calls 0.695 s 100.0 %[9:46:33 PM] initialLoading: 1 calls 0.166 s 23.9 %[9:46:33 PM] TextureManager_bindTexture: 1 calls 0.000 s 0.0 %[9:46:33 PM] [9:46:33 PM] [9:46:33 PM] mainLoop: 1 calls 28.067 s 100.0 %[9:46:33 PM] Display_sync: 748 calls 0.001 s 0.0 %[9:46:33 PM] Display_update: 749 calls 8.338 s 29.7 %[9:46:33 PM] TextRenderer_renderString: 1144 calls 0.368 s 1.3 %[9:46:33 PM] TextRenderer_renderGlyph: 67496 calls 0.243 s 66.0 %[9:46:33 PM] TextureManager_bindTexture: 21 calls 0.000 s 0.0 %[9:46:33 PM] [9:46:33 PM] TextureManager_bindTexture: 45 calls 0.000 s 0.0 %[9:46:33 PM] Engine_update: 748 calls 3.379 s 12.0 %[9:46:33 PM] TextureManager_bindTexture: 1 calls 0.000 s 0.0 %[9:46:33 PM] [9:46:33 PM] ModuleManager_update: 1516 calls 2.915 s 86.3 %[9:46:33 PM] initialLoading: 1 calls 2.478 s 85.0 %[9:46:33 PM] TextureManager_bindTexture: 15 calls 0.001 s 0.0 %[9:46:33 PM] World_simulate: 1514 calls 0.223 s 7.7 %[9:46:33 PM] Player_update: 1514 calls 0.192 s 6.6 %[9:46:33 PM] PolyAnim_update: 1514 calls 0.075 s 39.1 %[9:46:33 PM] [9:46:33 PM] ModuleManager_infreqUpdate: 748 calls 0.014 s 0.4 %[9:46:33 PM] [9:46:33 PM] updateLights: 748 calls 0.351 s 10.4 %[9:46:33 PM] TextureManager_bindTexture: 1147 calls 0.001 s 0.3 %[9:46:33 PM] [9:46:33 PM] Game_render: 746 calls 15.773 s 56.2 %[9:46:33 PM] Game_renderToTexture: 746 calls 3.299 s 20.9 %[9:46:33 PM] TextureManager_bindTexture: 746 calls 0.000 s 0.0 %[9:46:33 PM] Level_render: 746 calls 2.006 s 60.8 %[9:46:33 PM] Level_renderOutlines: 746 calls 0.277 s 13.8 %[9:46:33 PM] LevelShape_render: 129395 calls 1.654 s 82.5 %[9:46:33 PM] TextureManager_bindTexture: 12462 calls 0.007 s 0.4 %[9:46:33 PM] Level_renderFG: 746 calls 0.612 s 18.6 %[9:46:33 PM] LevelShape_render: 42435 calls 0.586 s 95.8 %[9:46:33 PM] TextureManager_bindTexture: 3881 calls 0.002 s 0.3 %[9:46:33 PM] renderLightMap: 746 calls 0.062 s 1.9 %[9:46:33 PM] TextureManager_bindTexture: 746 calls 0.001 s 1.6 %[9:46:33 PM] Player_render: 746 calls 0.476 s 14.4 %[9:46:33 PM] PolyAnim_render: 746 calls 0.473 s 99.4 %[9:46:33 PM] [9:46:33 PM] bloomEffect: 746 calls 9.135 s 57.9 %[9:46:33 PM] bloomEffect_bloom: 746 calls 0.268 s 2.9 %[9:46:33 PM] TextureManager_bindTexture: 1492 calls 0.001 s 0.4 %[9:46:33 PM] bloomEffect_renderQuad: 1492 calls 0.124 s 46.3 %[9:46:33 PM] bloomEffect_composite_shader: 746 calls 8.857 s 97.0 %[9:46:33 PM] TextureManager_bindTexture: 1492 calls 0.001 s 0.0 %[9:46:33 PM] bloomEffect_renderQuad: 746 calls 8.839 s 99.8 %[9:46:33 PM] [9:46:33 PM] debugText: 746 calls 3.327 s 21.1 %[9:46:33 PM] TextRenderer_renderString: 20142 calls 3.058 s 91.9 %[9:46:33 PM] TextRenderer_renderGlyph: 680839 calls 2.299 s 75.2 %[9:46:33 PM] TextureManager_bindTexture: 746 calls 0.003 s 0.1 %[9:46:33 PM] [9:46:33 PM] [9:46:33 PM] ============================================================================[9:46:33 PM] GlyphCache: 92 glyphs in 1 page(s).[9:46:33 PM] TextureManager: Destroyed render texture 'sceneRTT'.[9:46:33 PM] Closing 'engine.log'..
...[9:46:04 PM] Renderer: Failed to set the window icon..[9:46:04 PM] Renderer: Failed to set the window icon..(...)[9:46:33 PM] PROFILER RESULTS:[9:46:33 PM] ============================================================================...[9:46:33 PM] Game_render: 746 calls 15.773 s 56.2 %[9:46:33 PM] Game_renderToTexture: 746 calls 3.299 s 20.9 %[9:46:33 PM] TextureManager_bindTexture: 746 calls 0.000 s 0.0 %[9:46:33 PM] Level_render: 746 calls 2.006 s 60.8 %[9:46:33 PM] Level_renderOutlines: 746 calls 0.277 s 13.8 %[9:46:33 PM] LevelShape_render: 129395 calls 1.654 s 82.5 %[9:46:33 PM] TextureManager_bindTexture: 12462 calls 0.007 s 0.4 %[9:46:33 PM] Level_renderFG: 746 calls 0.612 s 18.6 %[9:46:33 PM] LevelShape_render: 42435 calls 0.586 s 95.8 %[9:46:33 PM] TextureManager_bindTexture: 3881 calls 0.002 s 0.3 %[9:46:33 PM] renderLightMap: 746 calls 0.062 s 1.9 %[9:46:33 PM] TextureManager_bindTexture: 746 calls 0.001 s 1.6 %[9:46:33 PM] Player_render: 746 calls 0.476 s 14.4 %[9:46:33 PM] PolyAnim_render: 746 calls 0.473 s 99.4 %[9:46:33 PM] [9:46:33 PM] bloomEffect: 746 calls 9.135 s 57.9 %...[9:46:33 PM] debugText: 746 calls 3.327 s 21.1 %
Engine: Running on Java 1.5.0_16 (Apple Inc.) in Mac OS X (10.5.6, i386).Engine: Available processors/cores: 2Settings: Successfully loaded the settings from "settings.cfg".Engine: Using the following settings:useControllers = falseresolution = 800x600vsync = trueuseAudio = trueantiAlias = 0fxLighting = truedisablePBuffer = falsecolorDepth = 32disableFBO = falsefullscreen = falsefxBloom = truelineSmooth = falseRenderer: Initializing LWJGL 2.1.0..Renderer: Requesting display mode 800x600, 32 bpp.. ok!Renderer: * Card: NVIDIA GeForce 9400M OpenGL Engine(NVIDIA Corporation). * OpenGL version: 2.0 NVIDIA-1.5.36. * Driver: null (null).Renderer: Available OpenGL extensions:GL_ARB_transpose_matrix, GL_ARB_vertex_program, GL_ARB_vertex_blend, GL_ARB_window_pos,GL_ARB_shader_objects, GL_ARB_vertex_shader, GL_ARB_shading_language_100, GL_EXT_multi_draw_arrays,GL_EXT_clip_volume_hint, GL_EXT_rescale_normal, GL_EXT_draw_range_elements, GL_EXT_fog_coord,GL_EXT_gpu_program_parameters, GL_EXT_geometry_shader4, GL_EXT_transform_feedback, GL_APPLE_client_storage,GL_APPLE_specular_vector, GL_APPLE_transform_hint, GL_APPLE_packed_pixels, GL_APPLE_fence,GL_APPLE_vertex_array_object, GL_APPLE_vertex_program_evaluators, GL_APPLE_element_array, GL_APPLE_flush_render,GL_APPLE_aux_depth_stencil, GL_NV_texgen_reflection, GL_NV_light_max_exponent, GL_IBM_rasterpos_clip,GL_SGIS_generate_mipmap, GL_ARB_imaging, GL_ARB_point_parameters, GL_ARB_texture_env_crossbar,GL_ARB_texture_border_clamp, GL_ARB_multitexture, GL_ARB_texture_env_add, GL_ARB_texture_cube_map,GL_ARB_texture_env_dot3, GL_ARB_multisample, GL_ARB_texture_env_combine, GL_ARB_texture_compression,GL_ARB_texture_mirrored_repeat, GL_ARB_shadow, GL_ARB_depth_texture, GL_ARB_fragment_program,GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, GL_ARB_occlusion_query, GL_ARB_point_sprite,GL_ARB_texture_non_power_of_two, GL_ARB_vertex_buffer_object, GL_ARB_pixel_buffer_object, GL_ARB_draw_buffers,GL_ARB_shader_texture_lod, GL_EXT_compiled_vertex_array, GL_EXT_framebuffer_object, GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample, GL_EXT_texture_rectangle, GL_ARB_texture_rectangle, GL_EXT_texture_env_add,GL_EXT_blend_color, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_texture_lod_bias,GL_EXT_abgr, GL_EXT_bgra, GL_EXT_stencil_wrap, GL_EXT_texture_filter_anisotropic,GL_EXT_secondary_color, GL_EXT_blend_func_separate, GL_EXT_shadow_funcs, GL_EXT_stencil_two_side,GL_EXT_depth_bounds_test, GL_EXT_texture_compression_s3tc, GL_EXT_texture_compression_dxt1, GL_EXT_texture_sRGB,GL_EXT_blend_equation_separate, GL_EXT_texture_mirror_clamp, GL_EXT_packed_depth_stencil, GL_EXT_bindable_uniform,GL_EXT_texture_integer, GL_EXT_gpu_shader4, GL_EXT_draw_buffers2, GL_APPLE_flush_buffer_range,GL_APPLE_ycbcr_422, GL_APPLE_vertex_array_range, GL_APPLE_texture_range, GL_APPLE_float_pixels,GL_ATI_texture_float, GL_ARB_texture_float, GL_ARB_half_float_pixel, GL_APPLE_pixel_buffer,GL_APPLE_object_purgeable, GL_NV_point_sprite, GL_NV_register_combiners, GL_NV_register_combiners2,GL_NV_blend_square, GL_NV_texture_shader, GL_NV_texture_shader2, GL_NV_texture_shader3,GL_NV_fog_distance, GL_NV_depth_clamp, GL_NV_multisample_filter_hint, GL_NV_fragment_program_option,GL_NV_fragment_program2, GL_NV_vertex_program2_option, GL_NV_vertex_program3, GL_ATI_texture_mirror_once,GL_ATI_texture_env_combine3, GL_ATI_separate_stencil, GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lodRenderer: Failed to set the window icon..Renderer: Failed to set the window icon..TextureManager: Non-power-of-two textures are supported.TextureManager: Available RTT support: * FBOs supported (great!). -- Packed depth-stencil FBO extension supported. * PBuffers supported.TextureManager: Maximum texture size is 8192 x 8192.TextRenderer: Loaded a font from "media/fonts/bluehigh.ttf" [size: 32.0].TextureManager: Loaded a texture from "media/mhgames.png".ModuleManager: Added module 'InitialLoadingModule'.TextureManager: Created a new render texture (FBO) "lightmap" (256 x 256).LightManager: Initialized the light map.GlyphCache: Created a new page, number 0.ScriptManager: Using Pnuts v1.2.1.ScriptManager: Executing the startup script..ScriptManager: Cached script 'media/scripts/startup.pnuts'.Hello from "startup.pnuts"!SoundSystem: Initializing OpenAL..ShaderManager: Compiled a shader program from "media/shaders/blur_v.glsl + media/shaders/bloomblend.glsl".ShaderManager: Compiled a shader program from "media/shaders/blur_h.glsl + media/shaders/bloomblend.glsl".ShaderManager: Compiled a shader program from "media/shaders/bloomcomposite.glsl".TextureManager: Created a new render texture (FBO) "bloomRT1" (256 x 256).TextureManager: Created a new render texture (FBO) "bloomRT2" (256 x 256).BloomEffect: Created successfully.TextureManager: Created a new render texture (FBO) "sceneRTT" (800 x 600).RenderPath: Selected the BEST render path.Game settings dir: /Users/James/.platformerSoundEngine: Started update thread.TextureManager: Loaded a texture from "media/light1.png".LevelLoader: Loading a level from media/house.svg..MaterialLoader: Parsed 8 materials.TextureManager: Loaded a texture from "media/mat/leaves.png".TextureManager: Loaded a texture from "media/mat/wallpaper.png".TextureManager: Loaded a texture from "media/mat/rocks.png".TextureManager: Loaded a texture from "media/mat/bricks.png".TextureManager: Loaded a texture from "media/mat/rocks2.png".TextureManager: Loaded a texture from "media/mat/dirt.jpg".TextureManager: Loaded a texture from "media/mat/texture.png".TextureManager: Loaded a texture from "media/light2.png".TextureManager: Loaded a texture from "media/light3.png".ScriptManager: Cached script 'media/scripts/lightswitch.pnuts'.Generating outlines for 36 polygons..Outline generation took 71.73 ms.LevelLoader: Level loaded from media/house.svg.TextureManager: Loaded a texture from "media/bg.png".ModuleManager: Added module 'GameModule'.TextRenderer: Loaded a font from "media/fonts/vera.ttf" [size: 11.0].