Engine: Running on Java 1.6.0_12 (Sun Microsystems Inc.) in Windows XP (5.1, x86).Engine: Available processors/cores: 2Settings: Unable to load the settings from "settings.cfg", reverting to defaults.Settings: Successfully saved the settings to "settings.cfg".Engine: Using the following settings:useControllers = falseresolution = 800x600useAudio = truevsync = trueantiAlias = 0fxLighting = truedisablePBuffer = falsedisableFBO = falsecolorDepth = 32fullscreen = falsefxBloom = truelineSmooth = falseRenderer: Initializing LWJGL 2.1.0..Renderer: Requesting display mode 800x600, 32 bpp.. ok!Renderer: * Card: GeForce Go 7600/PCI/SSE2(NVIDIA Corporation). * OpenGL version: 2.0.1. * Driver: nv4_disp (6.14.10.8400).Renderer: Available OpenGL extensions:GL_ARB_color_buffer_float, GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_fragment_program,GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, GL_ARB_half_float_pixel, GL_ARB_imaging,GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_pixel_buffer_object,GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shadow, GL_ARB_shader_objects,GL_ARB_shading_language_100, GL_ARB_texture_border_clamp, GL_ARB_texture_compression, GL_ARB_texture_cube_map,GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3, GL_ARB_texture_float,GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two, GL_ARB_texture_rectangle, GL_ARB_transpose_matrix,GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos,GL_ATI_draw_buffers, GL_ATI_texture_float, GL_ATI_texture_mirror_once, GL_S3_s3tc,GL_EXT_texture_env_add, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color,GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract,GL_EXT_compiled_vertex_array, GL_EXT_Cg_shader, GL_EXT_depth_bounds_test, GL_EXT_draw_range_elements,GL_EXT_fog_coord, GL_EXT_framebuffer_object, GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil,GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, GL_EXT_rescale_normal,GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_stencil_two_side,GL_EXT_stencil_wrap, GL_EXT_texture3D, GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, GL_EXT_texture_object,GL_EXT_texture_sRGB, GL_EXT_timer_query, GL_EXT_vertex_array, GL_HP_occlusion_test,GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, GL_KTX_buffer_region, GL_NV_blend_square,GL_NV_copy_depth_to_color, GL_NV_depth_clamp, GL_NV_fence, GL_NV_float_buffer,GL_NV_fog_distance, GL_NV_fragment_program, GL_NV_fragment_program_option, GL_NV_fragment_program2,GL_NV_half_float, GL_NV_light_max_exponent, GL_NV_multisample_filter_hint, GL_NV_occlusion_query,GL_NV_packed_depth_stencil, GL_NV_pixel_data_range, GL_NV_point_sprite, GL_NV_primitive_restart,GL_NV_register_combiners, GL_NV_register_combiners2, GL_NV_texgen_reflection, GL_NV_texture_compression_vtc,GL_NV_texture_env_combine4, GL_NV_texture_expand_normal, GL_NV_texture_rectangle, GL_NV_texture_shader,GL_NV_texture_shader2, GL_NV_texture_shader3, GL_NV_vertex_array_range, GL_NV_vertex_array_range2,GL_NV_vertex_program, GL_NV_vertex_program1_1, GL_NV_vertex_program2, GL_NV_vertex_program2_option,GL_NV_vertex_program3, GL_NVX_conditional_render, GL_SGIS_generate_mipmap, GL_SGIS_texture_lod,GL_SGIX_depth_texture, GL_SGIX_shadow, GL_SUN_slice_accum, GL_WIN_swap_hint,WGL_EXT_swap_controlTextureManager: Non-power-of-two textures are supported.TextureManager: Available RTT support: * FBOs supported (great!). -- Packed depth-stencil FBO extension supported. * PBuffers supported.TextureManager: Maximum texture size is 4096 x 4096.TextRenderer: Loaded a font from "media/fonts/bluehigh.ttf" [size: 32.0].TextureManager: Loaded a texture from "media/mhgames.png".ModuleManager: Added module 'InitialLoadingModule'.TextureManager: Created a new render texture (FBO) "lightmap" (256 x 256).LightManager: Initialized the light map.GlyphCache: Created a new page, number 0.
...GlyphCache: Created a new page, number 0.