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  RanaRemake  (Read 2686 times)
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Offline pagantipaco

JGO n00b
*

Posts: 10



« on: 2008-11-18 05:24:08 »

Hi

My post is about a new free java game released. I'm member of Computer Emu Zone (http://computeremuzone.com) and I've programmed the game with the help of my colleagues at design, testing and publishing.

===> RanaRemake

The game is a remake from RanaRama, an old game from the 8bits platforms. I expect you enjoy this game ;-) Please, leave your comments about the game to know your impressions ;-)

I'm new at this forum but I'm enjoying a lot reading the great amount of information that there are in this site ;-) I expect to contribute and learn a lot from this forum.

Thanks for your attention and, please, sorry my english ;-)

Regards.
Paco.

--------------<br />Regards.<br />Paco.
Offline SwampChicken

Full Member
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Posts: 188
Medals: 1



« Reply #1 on: 2008-11-18 21:05:38 »

I'm not able to play your game (as I'm currently at work) but the screenshots look really nice!
Offline Eli Delventhal
« League of Dukes »

JGO Kernel
*****

Posts: 3478
Medals: 39


Game Engineer


« Reply #2 on: 2008-11-18 23:29:43 »

What don't you enter this into the Retro Remakes competition?

PS - Downloading now, it looks awesome from the screenshots.  Grin

See my work:
OTC Software
<br />
Currently Working On:
Secret project...
Quote from: _Riven
I edit JGO in production, because I simply don't waste time writing bugs
Games published by our own members! Go get 'em!
Offline blahblahblahh

JGO Kernel
*****

Posts: 4572


http://t-machine.org


« Reply #3 on: 2008-11-20 08:51:43 »

1. I loved Ranarama, it was an awesome game.

2. You remake is currently a great big bag of FAIL. Please google a bit on how to package and launch java apps:

a) downloaded it, ran the JAR file == crashed
b) poked around in the directory, found a readme.txt full of garbage. Scrolled down, scrolled down some more, eventually got to instructions saying that "to run this on OS X, you have to run the file called ranarama.linux". Oh, well that makes sense.
c) I never ever ever run bash scripts from people I don't know. Do you think I'm stupid?
d) cat'ing your script, it turns out all you are doing is increasing hte heap size and then listing a bunch of JARs as classpath. NO!!!!! Learn how to make a JAR file; this list of JARs should all be *insidE* the JAR file.
e) I copy/paste your command line and run it == crashed

"Your machine does not support OpenGL via LWJGL!"

Um, no, it does. It has done ever since I bought it, and the other LWJGL stuff runs OK.

f) I hit OK on that dialog, and it switches to a bizaree fullscreen mode, goes completely whitescreen, and nothing happens for 30 secs. I panic, since I dont want to lose all my data, and I kill the app.

Sigh.

malloc will be first against the wall when the revolution comes...
Offline pagantipaco

JGO n00b
*

Posts: 10



« Reply #4 on: 2008-11-20 09:43:54 »

1. I loved Ranarama, it was an awesome game.

2. You remake is currently a great big bag of FAIL. Please google a bit on how to package and launch java apps:

a) downloaded it, ran the JAR file == crashed
b) poked around in the directory, found a readme.txt full of garbage. Scrolled down, scrolled down some more, eventually got to instructions saying that "to run this on OS X, you have to run the file called ranarama.linux". Oh, well that makes sense.
c) I never ever ever run bash scripts from people I don't know. Do you think I'm stupid?
d) cat'ing your script, it turns out all you are doing is increasing hte heap size and then listing a bunch of JARs as classpath. NO!!!!! Learn how to make a JAR file; this list of JARs should all be *insidE* the JAR file.
e) I copy/paste your command line and run it == crashed

"Your machine does not support OpenGL via LWJGL!"

Um, no, it does. It has done ever since I bought it, and the other LWJGL stuff runs OK.

f) I hit OK on that dialog, and it switches to a bizaree fullscreen mode, goes completely whitescreen, and nothing happens for 30 secs. I panic, since I dont want to lose all my data, and I kill the app.

Sigh.

First of all: I'm very sorry for your problem and I accept all the criticism, positively and negatively.
I understand you are angry with me but, please, be calm.
I'll be very happy to help you to run the game, so please let me to tell you:

- The game was tested on Linux, Windows and Mac systems, working ok on all of them.
- The game works on Windows XP and Vista.
- The game works on Linux installations, but depending of the distribution and machine configuration, the game can work on different modes, including not support fullscreen.
- The game works on Mac that I know that it's based on Linux, so the above point is applied to Mac. If I'm very wrong of Mac, please help me to fix this and I will be very glad of your help.
- I distribute the game in a ZIP file that contains a README.TXT file with some ASCII art of the game's logo at first... Yes I found a lot of TXT files that uses this and I need to uncheck the "wrap lines" of the text editor to see it and scroll down. Now I know that everybody don't know this, so I'm very sorry.
- I need a lot of system specific libraries to manage OpenGL and gamepads, so they need to be outside the main JAR.
- I used freeware libraries in JARs and some authors tell me that want to have the JAR outside my JAR.
- My game needs an amount of heap space superior to the default, so I need to tell it at the start. Is there another way to make this?
- If the game cannot initialize OpenGL could be by the way of executing the script (not finding the external libraries) or a fail of LWJGL version that cannot communicate with the graphics driver.
- Check the JRE to have the last version, perhaps this permit executing the game on Java2D mode.

I remember to take PrinceOfPersia:SOT on the shop, try to install it and tell me "your computer doesn't have the right configuration, the installation is aborted"... It costed me money. Ranaremake is free.

Finally, sorry my english, my language is Cervantes idiom not Shakespeare.

I want to remember you that: If I'm very wrong of Mac, please help me to fix the package and errors and I will be very glad of your help.

Thanks in advance.
Paco.

--------------<br />Regards.<br />Paco.
Offline Eli Delventhal
« League of Dukes »

JGO Kernel
*****

Posts: 3478
Medals: 39


Game Engineer


« Reply #5 on: 2008-11-20 12:58:47 »

Hey, I can help you out on the Mac front, or if you've got one to work with you can help yourself. It's very easy to increase the heap space with Apple's JAR Bundler that comes installed with the Apple developer tools. It will also convert your JAR into an APP, making it a lot more recognizable for Mac users. If you would like me to bundle this for you, just email me at [<my JGO username>@gmail.com] with the complete JAR file(s) and instructions on what you want the heap size to be. I'll email you back the packaged app.

(Also, there are many built-in Java ways to increase heap size, if you just want to do it like that. It might work better just to make this a Webstart.)

See my work:
OTC Software
<br />
Currently Working On:
Secret project...
Quote from: _Riven
I edit JGO in production, because I simply don't waste time writing bugs
Offline pagantipaco

JGO n00b
*

Posts: 10



« Reply #6 on: 2008-11-21 02:29:47 »

Thanks for the help. I know that the Apple's world is not for me, but the game works on some way on Macs. I don't know about this "JAR BUNDLER" and "JAR OPTIONS" without passing parameters by command. I appreciate your help and I'll email you for more information about these items ;-)

Did you try RanaRemake on a Mac? Does it work? I'm sure that it works like in Windows and Linux, but perhaps I'm wrong :-(

Thanks in advance ;-)

Regards.
Paco.

--------------<br />Regards.<br />Paco.
Offline blahblahblahh

JGO Kernel
*****

Posts: 4572


http://t-machine.org


« Reply #7 on: 2008-11-22 15:18:51 »

Pagantipaco - except for ONE thing (see below), everything you say here is wrong.

And I am not angry about it - I am only telling you to READ THE JAVA DOCUMENTATION, and you will find out how to change all of this.

This is the only bit that isn't easy to fix / avoid:

- My game needs an amount of heap space superior to the default, so I need to tell it at the start. Is there another way to make this?

Yes, there *is* a way (you can launch a new JVM) - but dont bother, it's too much effort.

Use JWS / Webstart instead, it will do everything much better.

malloc will be first against the wall when the revolution comes...
Offline Eli Delventhal
« League of Dukes »

JGO Kernel
*****

Posts: 3478
Medals: 39


Game Engineer


« Reply #8 on: 2008-11-22 20:04:42 »

Thanks for the help. I know that the Apple's world is not for me, but the game works on some way on Macs. I don't know about this "JAR BUNDLER" and "JAR OPTIONS" without passing parameters by command. I appreciate your help and I'll email you for more information about these items ;-)

Did you try RanaRemake on a Mac? Does it work? I'm sure that it works like in Windows and Linux, but perhaps I'm wrong :-(

Thanks in advance ;-)

Regards.
Paco.

I haven't gotten an email from you.

See my work:
OTC Software
<br />
Currently Working On:
Secret project...
Quote from: _Riven
I edit JGO in production, because I simply don't waste time writing bugs
Offline pagantipaco

JGO n00b
*

Posts: 10



« Reply #9 on: 2008-11-23 06:24:25 »

Quote from: Demonpants
I haven't gotten an email from you.

I'm very busy now. Next week will email you, sorry for no advice.



--------------<br />Regards.<br />Paco.
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