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  TextRenderer transparency  (Read 2045 times)
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Offline gibe

Junior Devvie





« Posted 2008-08-22 12:56:38 »

I'm using the TextRenderer class to display some text.
It works pretty well while the depth test is not enable.

However, when I activate it, text is no longer really transparent.
It's only transparent with the primitives drawn before but not the one drawn after.
The quads used to draw the letters can then be clearly seen.
I guess that it is a consequence of the use of OpenGL transparency.

The only solution I can think about is to render the strings after other objects and sorted back to front.

But maybe someone has found an easier solution or maybe I'm not using TextRender in the right way.

Thanks in advance for any hint,
Jean-Baptiste

Offline gibe

Junior Devvie





« Reply #1 - Posted 2008-09-04 11:46:46 »

I've tested my idea and it works perfectly.
Actually it was not as difficult as I expected to implement.

So if anyone has the same problem, here is a possible solution.

Perhaps it could be interesting to add this in the TextRenderer's javadoc.
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