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SwampChicken
Full Member   Posts: 188 Medals: 1
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Reply #1 on:
2008-08-10 21:47:35 » |
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Thanks for putting up a screenshot. Your new game definitely looks nice! (as for gameplay, I cant try it now because I'm at work, so hopefully I'll remember to give it a shot tonight)
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noblemaster
JGO Ninja    Posts: 726 Medals: 5
Age of Conquest makes your day!
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Reply #2 on:
2008-08-10 22:27:13 » |
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Lots of fun
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Games published by our own members! Go get 'em!
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rdcarvallo
Sr. Member   Posts: 300
2D Java games forever!
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Reply #3 on:
2008-08-11 00:32:18 » |
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really really good. Took me a while to find how to break the tower.
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gouessej
JGO Kernel      Posts: 3427 Medals: 26
TUER
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Reply #4 on:
2008-08-11 01:31:45 » |
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Excellent game. I'm still trying to break the tower. Nevertheless, the sound is strange and I can't cut it.
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Julien Gouesse
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Eli Delventhal
« League of Dukes » JGO Kernel      Posts: 3478 Medals: 39
Game Engineer
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Reply #5 on:
2008-08-11 02:59:02 » |
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Hey found a glitch right away by accident. I think the game is paused or something (I just started), but I put down a mason building, then after realizing its use wanted to delete it to put it closer to the rocks. I clicked to delete, and was refunded but because they building hadn't been built yet it didn't destroy it. So after rapid clicking for like 15 seconds I have 500 rocks.
Hmm, it leads to further problems. The game won't start up at all, then suddenly does but only via sounds. Then my entire browser is frozen and both my processors are being used up.
It only seems to start once I try to close the window, and then freezes my browser.
Mac OS X 10.5 Java 5 Intel Core Duo 2.0 ghz 2gb RAM Safari browser
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See my work:OTC Software<br /> Currently Working On:Secret project... I edit JGO in production, because I simply don't waste time writing bugs
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nva225
Sr. Member   Posts: 298
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Reply #6 on:
2008-08-11 03:30:41 » |
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Simply excellent game and implementation. Very enjoyable. Started playing this late at night when I was pretty tired and kept me addicted enough to finish. Pixel art is well done, as is the rest of the retro feel, but the spinning island gives you some nice "eye candy" to look at, even if you could mostly play the game from one angle. I maaybe wish I could have a bit more control over functions, esp when I ended up locking out my wood supply after building too many barracks (whenever I had wood, another warrior was trained, so I couldn't get enough supplies to build another woodcutter, a somewhat recursive problem I had to solve by selling a barrack; thus ability toggle/command unit training would be nice). But really, I could manage everything eventually, and I could see that it was meant as a more suggestive game (Black & White style, almost) rather than a strict micromanagement one, which has it's own benefits to the game's playability and perspective. Anyway, you'll also be happy to hear I found no bugs here  I also recalled selling buildings in "scaffolding state" without any issues, but did not try the mason one specifically (as reported by above poster). And of course no lockups/freezes either. The laptop I'm on is a 2.0 ghz core 2 duo with 2gb of ram also, but has Java 6, Windows XP Home, and is using Firefox. So once again, great work, hope you can get those bugs resolved, and look forward to seeing any additional posts from you in the future. 
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Bonbon-Chan
Sr. Member   Posts: 412 Medals: 13
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Reply #7 on:
2008-08-11 04:27:56 » |
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Yeah Settlers like game, I love that  . No bug for me, really well done. And For me too, it take me a while to find out how to break the tower. 1:42:10 with a score of 6008 
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princec
« League of Dukes » JGO Kernel      Posts: 7796 Medals: 76
Eh? Who? What? ... Me?
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Reply #8 on:
2008-08-11 04:29:37 » |
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100% of one CPU after the title screen came up in FF3 (Vista 32, 6.0u7), no Java stuff working but FF still responding fine. Even the Java console wasn't repainting  Cas 
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g666
Sr. Member   Posts: 388
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Reply #9 on:
2008-08-11 05:43:34 » |
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i like the style/feel, reminds me of yoshis island. im confused as to what im meant to be doing though.
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desperately seeking sanity
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Games published by our own members! Go get 'em!
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Nacros
JGO n00b  Posts: 16
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Reply #10 on:
2008-08-11 06:49:56 » |
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I like it, still trying to break the tower. A bug for me, my first barracks don't give me warriors. After built it, it still show 0/0. Other barracks works well. Another point, I have ten to twenty peons without brains that still want to get rock from the little island on south east. Finishef : 58:38 Score : 10475 Thanx for that hour of play 
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markus.borbely
Full Member   Posts: 217 Medals: 1
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Reply #11 on:
2008-08-11 07:32:28 » |
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Nice game! Finished it in little over one hour. Settlers is really not my kind of game but this one was simple enough.
Two things: The rotation make me think the island is like a bowl.
After finishing I started selling all my woodcutters and planters. Suddenly the game slowed to maybe 1 fps. I had maybe 50 peons not knowing what to do. As soon as I built a woodcutter near them it became faster again.
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gouessej
JGO Kernel      Posts: 3427 Medals: 26
TUER
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Reply #12 on:
2008-08-11 09:13:40 » |
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I finished the game in 2:25:46, score: 4211. Sometimes, peons seem to try to reach the islands whereas it is not possible and there is something to do closer. Fine game 
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Julien Gouesse
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Markus_Persson
JGO Kernel      Posts: 2092 Medals: 10
Mojang Specifications
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Reply #13 on:
2008-08-11 10:32:48 » |
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Ack, it's a shame there are bugs.. I can't really fix them since it's outside the 48 hour period we had to make the game. Thanks for the feedback. =) Here's a timelapse of me writing the game.
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SwampChicken
Full Member   Posts: 188 Medals: 1
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Reply #14 on:
2008-08-11 11:38:49 » |
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Just tried the game. MP, you sir have produced a game in 48hrs thats better than a lot of games produced by software houses over a period of years. Well done!
(I just can't get enough of that rotating map!)
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gouessej
JGO Kernel      Posts: 3427 Medals: 26
TUER
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Reply #15 on:
2008-08-11 12:42:55 » |
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Ack, it's a shame there are bugs.. I can't really fix them since it's outside the 48 hour period we had to make the game. Thanks for the feedback. =) Here's a timelapse of me writing the game. No it is not a shame. Just tried the game. MP, you sir have produced a game in 48hrs thats better than a lot of games produced by software houses over a period of years. Well done!
(I just can't get enough of that rotating map!)
I agree with that, it is an excellent game and it's amazing, you did it in only 48 hours!!! 
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Julien Gouesse
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Markus_Persson
JGO Kernel      Posts: 2092 Medals: 10
Mojang Specifications
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Reply #16 on:
2008-08-11 12:49:21 » |
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Wow, now that's a compliment. Thank you! =)
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SimonH
JGO Strike Force    Posts: 883 Medals: 13
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Reply #17 on:
2008-08-11 13:20:13 » |
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Why weren't the trees animated?
Lol! Only joking! Good fun to play and a brilliant achievement in 48 hours.
Any chance of more maps?
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gouessej
JGO Kernel      Posts: 3427 Medals: 26
TUER
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Reply #18 on:
2008-08-11 13:53:25 » |
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1:03:00 9742 
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Julien Gouesse
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Tiko
JGO n00b  Posts: 8
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Reply #19 on:
2008-08-11 14:11:40 » |
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A very nice game indeed! I didn't notice any bugs and I had a great gaming experience. I would love to see more of this kind of games.
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Matzon
« League of Dukes » JGO Kernel      Posts: 1803 Medals: 8
I'm gonna wring your pants!
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Reply #20 on:
2008-08-11 14:40:38 » |
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nice game! 48 minutes, 12717 points
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Eli Delventhal
« League of Dukes » JGO Kernel      Posts: 3478 Medals: 39
Game Engineer
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Reply #21 on:
2008-08-11 15:06:55 » |
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Aw man, I want to play it. Suck.
Anyone with Mac OS X having success?
Does this need Java 6?
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See my work:OTC Software<br /> Currently Working On:Secret project... I edit JGO in production, because I simply don't waste time writing bugs
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Matzon
« League of Dukes » JGO Kernel      Posts: 1803 Medals: 8
I'm gonna wring your pants!
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Reply #22 on:
2008-08-11 15:14:54 » |
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33-34 ish minutes, 17000+ in score (clicked so game continued, grr)
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erikd
JGO Kernel      Posts: 2561 Medals: 7
Maximumisness
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Reply #23 on:
2008-08-11 15:34:48 » |
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Great game! Unbelievable you pulled this off in just 48 hours.
There's some problem with the sound though (didn't hear sound effects after while, just a blip of noise every 2 seconds).
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irrisor
Full Member   Posts: 212
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Reply #24 on:
2008-08-11 15:57:58 » |
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Screenshot looks nice, but the game won't start over here  (XP, JRE1.6) - FF2 locks up, Opera shows grey rectangle after clicking, IE7 locks up
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viwoj
JGO n00b  Posts: 30
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Reply #25 on:
2008-08-18 03:18:10 » |
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Nice game !
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kappa
« League of Dukes » JGO Kernel      Posts: 2267 Medals: 50
★★★★★
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Reply #26 on:
2008-08-20 13:51:16 » |
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gouessej
JGO Kernel      Posts: 3427 Medals: 26
TUER
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Reply #27 on:
2008-08-20 17:47:01 » |
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You're becoming famous 
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Julien Gouesse
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Matzon
« League of Dukes » JGO Kernel      Posts: 1803 Medals: 8
I'm gonna wring your pants!
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Reply #28 on:
2008-08-21 02:51:32 » |
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lol, someone went all out  
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Markus_Persson
JGO Kernel      Posts: 2092 Medals: 10
Mojang Specifications
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Reply #29 on:
2008-08-21 03:37:56 » |
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omg, nifty =D
I'm working on an updated version with bug fixes, a highscore list, and possibly game replays so you can see HOW the #1 spot got there.
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