woogley
JGO Neuromancer     Posts: 1097 Medals: 5
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on:
2007-03-01 00:04:09 » |
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thanks for a great contest everyone. we will begin judging very soon, and we will post the results within the next few weeks. we have 65 games to judge this year. the biggest 4K yet! 
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moogie
JGO Strike Force    Posts: 773 Medals: 4
Java games rock!
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Reply #1 on:
2007-03-01 00:15:04 » |
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can we also have a public vote winner? i am thinking maybe a "rate this game" button for each of the submissions?
i.e. a simple 1-5 rating and maybe an optional text box to get some interesting replies to help make better games for next year?
I found reading the replies of the judges quite informative about the aspects which affect a game's position in the competition.
Having more replies would be even better!
Edit: I also find it odd that i cannot find the link to the results of 2006 or 2005 on the site... i had to go to wikipedia to find them.
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woogley
JGO Neuromancer     Posts: 1097 Medals: 5
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Reply #2 on:
2007-03-01 00:16:18 » |
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i am in the process of implementing an approval-voting style public vote  thanks for bringing this up, though
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Games published by our own members! Go get 'em!
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Morre
Sr. Member   Posts: 494
I'm Dragonene on IRC.
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Reply #3 on:
2007-03-01 05:36:21 » |
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Yay, approval voting! :> I think this is turning out nicely - we're seeing a great number of good games this year, good work everyone! No clear winners this time, though. I guess I blame Markus and kev (they both made great games for this year's j4k, of course, but as I understand it neither had the time to do a new miners or t4xi)  Gives us mortals a chance though  My personal favorites for the winner? Well, TankZone, Goop, aichess4k all ought to make the top 5 (in no particular order), at least. Then there's 4k V-ball, Metro4k, Pipe Extreme, etc, etc... it'll be most interesting, I think.  In fact, there are so many high-quality games it's almost impossible to decide which ones I like more. That's always a good sign :>
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appel
JGO Wizard     Posts: 1440 Medals: 22
I always win!
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Reply #4 on:
2007-03-01 10:16:56 » |
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Wow... so many games have been submitted in the last couple of weeks that I really haven't had time to look at them all. I feel sorry for the judges  65 games? wow. I think earlier submitted games will have a bit of a advantage, since judges and others will most likely have more experience with them. I actually have no favorite game, all games are just fine... I don't have my hopes up on my own games, I'll be happy if I don't land in the bottom 5 
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rdcarvallo
Sr. Member   Posts: 300
2D Java games forever!
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Reply #5 on:
2007-03-01 10:42:17 » |
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I wish I had more time..
This year I have been very busy, my game programming time got near to 0 during the contest, other years I had 7 or more prototypes (resulting in 2 to 3 games submitted), this year I only had 3.
Rafael.-
PD: Will this be the year of the LWJGL16K ??
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appel
JGO Wizard     Posts: 1440 Medals: 22
I always win!
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Reply #6 on:
2007-03-01 12:26:48 » |
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i am in the process of implementing an approval-voting style public vote  thanks for bringing this up, though You should be able to vote for like your favorite 5-10 games, instead of just choosing 1 game.
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princec
« League of Dukes » JGO Kernel      Posts: 7800 Medals: 77
Eh? Who? What? ... Me?
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Reply #7 on:
2007-03-01 14:21:30 » |
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So what's the deal with judging then Woogles? Cas 
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woogley
JGO Neuromancer     Posts: 1097 Medals: 5
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Reply #8 on:
2007-03-01 15:08:12 » |
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So what's the deal with judging then Woogles?
well, first I have to archive all of the entries onto my server (so PLEASE keep your links alive everyone) then I will be contacting the judges that CaptainJester has rounded up to start the process.
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nonnus29
JGO Ninja    Posts: 687
Giving Java a second chance after ludumdare fiasco
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Reply #9 on:
2007-03-02 21:44:11 » |
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So what's the deal with judging then Woogles? Cas  Oh boy, time for the little known, but always fun, annual 4k 'how should judging be conducted' flame war! Woohoo! Similar to the annual 'pack200' flame war but flamier! I think there should be a rule that the screen shots on the games list must be actual screenshots from the games. The picture of the dog is very.... not in the spirit. I mean really, you see that and your like, WTF? I thought this was a games contest! Lots of games, however I don't believe the qaulity is as high as in years past: only one Kev Glass game, only one Rick game and NOT a Markus Perrson game to found. 
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Games published by our own members! Go get 'em!
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hclower
JGO n00b  Posts: 32
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Reply #10 on:
2007-03-03 08:41:54 » |
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Oh boy, time for the little known, but always fun, annual 4k 'how should judging be conducted' flame war! Woohoo! Similar to the annual 'pack200' flame war but flamier! Oh, just wait until the post-judging flamewar.  I think there should be a rule that the screen shots on the games list must be actual screenshots from the games. The picture of the dog is very.... not in the spirit. I mean really, you see that and your like, WTF? I thought this was a games contest! I agree with this one- I think that, if nothing else, using an actual game screenshot as your image should be strongly encouraged. Lots of games, however I don't believe the qaulity is as high as in years past: only one Kev Glass game, only one Rick game and NOT a Markus Perrson game to found.  Look at it this way: That means us mere mortals have a chance at winning.  - HC
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woogley
JGO Neuromancer     Posts: 1097 Medals: 5
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Reply #11 on:
2007-03-03 09:42:37 » |
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i don't see a problem with screenshots that are not taken in-game. just look at Will's game back in the day: http://javaunlimited.net/games/view.php?id=48i'm never going to disallow it, because next year you'll be able to post multiple/large screenshots anyway, which will give you freedom to create a "title screen" of sorts.
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Morre
Sr. Member   Posts: 494
I'm Dragonene on IRC.
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Reply #12 on:
2007-03-05 05:45:39 » |
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There actually was a Markus game, l4krits. Seems he never submitted it officially though :/
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Markus_Persson
JGO Kernel      Posts: 2092 Medals: 10
Mojang Specifications
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Reply #13 on:
2007-03-07 11:04:51 » |
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Yeah, I officially wanted the "mortals" to have a chance.  (actually, the game just sucked) Six months of wurm online for the winner! 
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appel
JGO Wizard     Posts: 1440 Medals: 22
I always win!
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Reply #14 on:
2007-03-07 11:09:28 » |
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Six months of wurm online for the winner!  I doubt anyone taking part in this competition was doing it for the prize  But still fun. We should advertise this competition as much as we can. I've showed this to few of my co-workers and they were very interested in this. More interest = more companies want to give some prize awards = bigger competitions = more programmers = cooler games
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jojoh
JGO Ninja    Posts: 541 Medals: 6
games4j.com
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Reply #15 on:
2007-03-07 12:27:16 » |
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I doubt anyone taking part in this competition was doing it for the prize  But still fun. We should advertise this competition as much as we can. I've showed this to few of my co-workers and they were very interested in this. More interest = more companies want to give some prize awards = bigger competitions = more programmers = cooler games Hey, don' t diss wurm  . But yeah, you are right, doubt ppls motivation to enter is the chance of winning prices. Part of the charm with this compo is the very friendly atmosphere. Bigger prizes could be a double edged sword... More contributions are always nice though.
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Son Of Cain
Jr. Member   Posts: 72
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Reply #16 on:
2007-03-07 12:29:18 » |
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Yes, definitely. I couldn't participate this year (it would be my first time at 4k), for many reasons, but I'm looking forward to the next year. A big sponsor helps a lot, but not because of the prizes it could give, but the notoriety.. developers would come to the contest simply because it is sponsored by X or Y company, and the benefits of that were mentioned on the previous post already.
My only suggestion would be to restrict, every once in a while, the contest theme; Today you can write any game you want, but in some random years it could be required a certain genre or another extra requirement other than the 4K-size jar. Just to change it a bit and keep it interesting (not that it isn't nowadays, but I hope you get my point).
Rodrigo
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woogley
JGO Neuromancer     Posts: 1097 Medals: 5
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Reply #17 on:
2007-03-07 12:39:35 » |
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My only suggestion would be to restrict, every once in a while, the contest theme
I wouldn't bother doing a themed 4K contest, because thinking of a good 4K game idea is hard enough already!  I do, however, randomly run themed contests when I'm bored: http://javaunlimited.net/mario/
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Son Of Cain
Jr. Member   Posts: 72
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Reply #18 on:
2007-03-07 13:59:56 » |
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Oh yeah, and I had a good time playing those entries  Apart from themes, maybe these 'restrictions' could be technology related; I heard one of the submissions of this year's contest uses skeletal animation; I've seen people playing with ray tracing.. I understand the impact of such restrictions on the broad concept of the contest, but since we have one year between one 4k and another, we could have these little restrictions in-between contests to produce code that provides lots of insight on 'real' (aka larger) projects, and fun while we do it 
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nonnus29
JGO Ninja    Posts: 687
Giving Java a second chance after ludumdare fiasco
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Reply #19 on:
2007-03-07 21:19:15 » |
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Three words:
LWJGL 16k Contest
nuff said.
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woogley
JGO Neuromancer     Posts: 1097 Medals: 5
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Reply #20 on:
2007-03-08 00:21:58 » |
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and for those who dont feel like getting hardcore into LWJGL:
Slick 16k contest
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Eliwood
Full Member   Posts: 174
Stencyl
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Reply #21 on:
2007-03-08 02:14:34 » |
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and for those who dont feel like getting hardcore into LWJGL:
Slick 16k contest
I would actually prefer that very much to just a plain 16K LWJGL contest. Might give that a go if it happened. 
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jojoh
JGO Ninja    Posts: 541 Medals: 6
games4j.com
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Reply #22 on:
2007-03-08 05:10:11 » |
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It will be hard to find a compo that can compete with 4k in number of contributions, but I think that a themed slick compo could be a lots of fun. But slick probably have to mature a bit first. Skeletal animation sounds like a cool theme. 
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Son Of Cain
Jr. Member   Posts: 72
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Reply #23 on:
2007-03-08 07:00:33 » |
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We are getting off topic, are we not?  I have nothing against Slick - in fact, I love it! But I guess it should be a LWJGL 16K contest... seems like a "standard" to me, I don't know how else to explain (it's early in the morning here and my English is still sleeping =). As for themes, they could be technology-related, as I suggested before, but a game would be required, not only demos. I shouldn't need to mention that, but I did just in case someone argues this would be "cold" type contest. Demos are cool, but not as fun as games, everyone certainly agree with that. As for suggestions for themes... that's a subject for a whole new thread.
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Morre
Sr. Member   Posts: 494
I'm Dragonene on IRC.
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Reply #24 on:
2007-03-08 07:32:55 » |
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Markus: l4krits didn't suck. It was buggy, yes, but in a way the most addictive game this yar  16 kb in Slick or LWJGL is enough to make basically any kind of game one wants to do, and shifts the focus from size to library (I'm not saying that's better or worse, just stating facts). I'd love for it to happen, though, as experience shows me it's about the right size limit for my slick and lwjgl projects. I'd prefer having a slick contest to an lwjgl one, if nothing else because you'll still be able to use lwjgl in the slick contest, but not the other way around. Themes in the 4k is in my opinion not a very good idea. With the relatively small size of the 4k contest as it is (yes, I know, it's big for its kind but it's still a relatively small contest compared to others out there), I'd say further restrictions would produce too few games. It's, as woogley pointed out, hard enough to come up with original ideas as it is 
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rdcarvallo
Sr. Member   Posts: 300
2D Java games forever!
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Reply #25 on:
2007-03-08 12:22:52 » |
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How is the judging going?? Completion %??
And as I said before, Bring on the LWJGL16K 2007!!
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woogley
JGO Neuromancer     Posts: 1097 Medals: 5
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Reply #26 on:
2007-03-09 00:22:47 » |
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as i said before, judging results will be available in the coming weeks
there's no sense in rushing it like last year
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rdcarvallo
Sr. Member   Posts: 300
2D Java games forever!
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Reply #27 on:
2007-03-12 11:12:42 » |
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Woogley,
Did you copy the games to your Computer? I want to update Road Fighter, but I don't know if I can.
Rafael.-
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appel
JGO Wizard     Posts: 1440 Medals: 22
I always win!
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Reply #28 on:
2007-03-14 11:49:50 » |
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as i said before, judging results will be available in the coming weeks
there's no sense in rushing it like last year
No need to keep us anxious for months 
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userek
JGO n00b  Posts: 49
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Reply #29 on:
2007-03-14 17:48:23 » |
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No need to keep us anxious for months  Not that im expeting to win, but yes, i prefer rushing myself 
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