gouessej
JGO Kernel      Posts: 3433 Medals: 26
TUER
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Reply #660 on:
2009-11-08 17:23:46 » |
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Hi! I have updated some things today: - the website reflects better the project, I have removed some obsolete pieces of information and I have updated the installation process, the download page and the project page - the new blueprint has now a more complete GUI with a tiny content rating system (for the moment it is just a string), a loading bar during the loading step, some sound ("L'Internationale" written by Eugène Pottier) and a main menu. You can give it a try here. Maybe I will improve a very little bit the main menu next week as I find it a bit plain-looking. Then, I will display the famous map that everybody finds ugly 
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Julien Gouesse
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Karmington
Full Member   Posts: 176 Medals: 1
Co-op Freak
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Reply #661 on:
2009-11-08 19:54:20 » |
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link needs cleaning - You can give it a try "opera:illegal-url-82" ( http://www."http.com//tuer.sourceforge.net/very_experimental/tuer.jnlp%22)
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gouessej
JGO Kernel      Posts: 3433 Medals: 26
TUER
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Reply #662 on:
2009-11-09 05:14:07 » |
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link needs cleaning - You can give it a try "opera:illegal-url-82" ( http://www."http.com//tuer.sourceforge.net/very_experimental/tuer.jnlp%22) Thank you for pointing this out. I've just fixed it.
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Julien Gouesse
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Games published by our own members! Go get 'em!
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h3ckboy
JGO Kernel      Posts: 1628 Medals: 4
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Reply #663 on:
2009-11-09 07:30:28 » |
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very cool menu and stuff, but why is there no game.... 
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gouessej
JGO Kernel      Posts: 3433 Medals: 26
TUER
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Reply #664 on:
2009-11-09 09:11:52 » |
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very cool menu and stuff
Thank you for the compliment. but why is there no game....  I have been rewriting TUER almost from scratch in order to use Ardor3D and now, the game features have to be available both in TUER and in JFPSM. Therefore, I need much time to succeed in obtaining a fully playable version but step by step, I get a "game" that is more easily customizable. I have a full-time job and I'm a political activist, I do my best on my little spare time. The integrated animation framework of Ardor3D is not ready so I cannot yet animate complicated humanoids. I'm not at home tonight. I will update the Java Web Start version tomorrow.
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Julien Gouesse
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gouessej
JGO Kernel      Posts: 3433 Medals: 26
TUER
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Reply #665 on:
2009-11-09 19:36:44 » |
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Hi!
It is half past one, I should go to bed but I wanted to update the "game" before, the introduction scene is a bit better now. Good night.
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Julien Gouesse
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gouessej
JGO Kernel      Posts: 3433 Medals: 26
TUER
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Reply #666 on:
2009-11-17 18:38:07 » |
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Hi! I have succeeded in displaying the weapons. Joshua "Renanse" Slack fixed the bug of the mouse grabbing. I will deploy a new version when all these things are ready, maybe tomorrow. h3ckboy, it is still not a game but I'm getting closer to my aim day by day. The bad point is that the frame rate is very low without my cells-and-portals implementation, only 12 FPS  I will have to spend some time to implement less visual features.
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Julien Gouesse
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gouessej
JGO Kernel      Posts: 3433 Medals: 26
TUER
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Reply #667 on:
2009-11-18 17:45:27 » |
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Julien Gouesse
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h3ckboy
JGO Kernel      Posts: 1628 Medals: 4
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Reply #668 on:
2009-11-19 10:37:03 » |
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hmm, it looks pretty good!
why does only the police man and the pistol ahve fitting textures??
btw:why is it 18 plus?
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gouessej
JGO Kernel      Posts: 3433 Medals: 26
TUER
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Reply #669 on:
2009-11-19 10:51:51 » |
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hmm, it looks pretty good! Thank you. why does only the police man and the pistol ahve fitting textures?? What do you mean exactly? Maybe my English is too weak to understand  The alien, the police man and the weapons are textured. btw:why is it 18 plus? According to the ESRB and PEGI criteria, TUER will have to be classified in this category because I will add insults (you will be able to choose some predefined insults in order to provoke people, especially the police men), political propaganda, explicit bloody violent scenes and some sexy contents. Currently TUER is quite light, it should be 3 plus 
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Julien Gouesse
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Games published by our own members! Go get 'em!
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h3ckboy
JGO Kernel      Posts: 1628 Medals: 4
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Reply #670 on:
2009-11-19 11:05:28 » |
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hmm, sux I am a minor  . do me a favor, give me the headsup when it actually gets to that level 
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gouessej
JGO Kernel      Posts: 3433 Medals: 26
TUER
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Reply #671 on:
2009-11-25 10:41:12 » |
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Hi! hmm, sux I am a minor  . do me a favor, give me the headsup when it actually gets to that level  I won't give you any headsup because I want you to have fun  I have just fixed a major bug in JFPSM, I will update JFPSM and TUER in 3 hours. I have added several basic features in the tile editor (normal orientation, texture coordinates, texture loading, ...), several bug fixes (it does not crash anymore when removing a floor, the tab of a tile editor is renamed when its tile is renamed, ...) and TUER has now a FPS counter in the bottom left corner of the screen. I cannot yet use interleaved VBOs because of a bug of Ardor3D or of my source code. I have to implement the collision system, the bean editor, the merge of close walls, the ability of picking a color in a map, ...
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Julien Gouesse
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gouessej
JGO Kernel      Posts: 3433 Medals: 26
TUER
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Reply #672 on:
2009-11-25 14:30:02 » |
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Ok the demo has been updated, that's here: http://tuer.sourceforge.net/very_experimental/tuer.jnlpPlease let me know your frame rate, it is important for me as I will add some tricks and I need to measure their impacts on the performances.
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Julien Gouesse
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CyanPrime
JGO Ninja    Posts: 678 Medals: 7
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Reply #673 on:
2009-11-25 14:59:12 » |
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10 fps (my PC sucks.) Also I got this error as I exited: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
| javax.media.opengl.GLException: Method "glDeleteBuffers" not available at com.sun.opengl.impl.GLImpl.glDeleteBuffers(GLImpl.java:2957) at com.ardor3d.renderer.jogl.JoglRenderer.deleteVBOs(JoglRenderer.java:417) at com.ardor3d.scenegraph.AbstractBufferData.handleVBODelete(AbstractBufferData.java:217) at com.ardor3d.scenegraph.AbstractBufferData.cleanAllVBOs(AbstractBufferData.java:176) at com.ardor3d.util.ContextGarbageCollector.doFinalCleanup(ContextGarbageCollector.java:46) at engine.Ardor3DGameServiceProvider.start(Ardor3DGameServiceProvider.java:213) at engine.Ardor3DGameServiceProvider.main(Ardor3DGameServiceProvider.java:114) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.sun.javaws.Launcher.executeApplication(Unknown Source) at com.sun.javaws.Launcher.executeMainClass(Unknown Source) at com.sun.javaws.Launcher.doLaunchApp(Unknown Source) at com.sun.javaws.Launcher.run(Unknown Source) at java.lang.Thread.run(Unknown Source) |
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gouessej
JGO Kernel      Posts: 3433 Medals: 26
TUER
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Reply #674 on:
2009-11-25 15:04:25 » |
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10 fps (my PC sucks.) Also I got this error as I exited: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
| javax.media.opengl.GLException: Method "glDeleteBuffers" not available at com.sun.opengl.impl.GLImpl.glDeleteBuffers(GLImpl.java:2957) at com.ardor3d.renderer.jogl.JoglRenderer.deleteVBOs(JoglRenderer.java:417) at com.ardor3d.scenegraph.AbstractBufferData.handleVBODelete(AbstractBufferData.java:217) at com.ardor3d.scenegraph.AbstractBufferData.cleanAllVBOs(AbstractBufferData.java:176) at com.ardor3d.util.ContextGarbageCollector.doFinalCleanup(ContextGarbageCollector.java:46) at engine.Ardor3DGameServiceProvider.start(Ardor3DGameServiceProvider.java:213) at engine.Ardor3DGameServiceProvider.main(Ardor3DGameServiceProvider.java:114) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.sun.javaws.Launcher.executeApplication(Unknown Source) at com.sun.javaws.Launcher.executeMainClass(Unknown Source) at com.sun.javaws.Launcher.doLaunchApp(Unknown Source) at com.sun.javaws.Launcher.run(Unknown Source) at java.lang.Thread.run(Unknown Source) |
Thank you very much for testing. It is strange, your graphics card can create VBOs but not delete them  Which one is it?
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Julien Gouesse
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zammbi
JGO Strike Force    Posts: 963 Medals: 9
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Reply #675 on:
2009-11-25 18:40:50 » |
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Works fine on Windows 7 64bit GMA 4500HD. 23-50fps.
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gouessej
JGO Kernel      Posts: 3433 Medals: 26
TUER
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Reply #676 on:
2009-11-25 18:55:37 » |
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Works fine on Windows 7 64bit GMA 4500HD. 23-50fps.
Thank you very much. It works fine on an Intel chip, it is a good start 
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Julien Gouesse
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Riven
« League of Dukes » JGO Kernel      Posts: 5509 Medals: 204
Hand over your head.
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Reply #677 on:
2009-11-26 13:38:02 » |
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in your 'very experimental' version, you can fly around, which reveals all the floor tiles outside the level are rendered too. it probably kills your performance.
After closing TUER, an invisible frame with the title 'Ardor3DGameServiceProvider - close window to exit' remained on the taskbar, with the java process running. Naturally, I couldn't close it, so I had to kill the process, resulting in Vista noticing the process was not responding, and after poking it with a stick for 5 seconds it finally gave in.
Baaaad.
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Hi, appreciate more people! Σ ♥ = ¾ Learn how to award medals... and work your way up the social rankings
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gouessej
JGO Kernel      Posts: 3433 Medals: 26
TUER
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Reply #678 on:
2009-11-26 15:11:09 » |
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Hi! in your 'very experimental' version, you can fly around, which reveals all the floor tiles outside the level are rendered too. it probably kills your performance. I have not yet used any spatial subdivision in this version but you're right. I plan to improve this aspect later by making a generalized implementation of my portal culling (this might require months of work). After closing TUER, an invisible frame with the title 'Ardor3DGameServiceProvider - close window to exit' remained on the taskbar, with the java process running. Naturally, I couldn't close it, so I had to kill the process, resulting in Vista noticing the process was not responding, and after poking it with a stick for 5 seconds it finally gave in.
Baaaad.
I don't reproduce this bug, I will ask some colleagues to give it a try under Vista in order to reproduce it. I do this when exiting: 1 2 3 4 5 6 7
| canvas.getCanvasRenderer().setCurrentContext(); SoundManager.getInstance().cleanup(); ContextGarbageCollector.doFinalCleanup(canvas.getCanvasRenderer().getRenderer()); canvas.close(); System.exit(0); |
I have more and more problems with Java Web Start. I will switch to IzPack when I am really motivated. Thanks for having tried my very experimental version.
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Julien Gouesse
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EgonOlsen
JGO Strike Force    Posts: 810 Medals: 6
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Reply #679 on:
2009-11-26 17:07:21 » |
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I don't reproduce this bug, I will ask some colleagues to give it a try under Vista in order to reproduce it. I do this when exiting:
Works fine here under Vista 32Bit/Ati Radeon 4870/Java6.
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gouessej
JGO Kernel      Posts: 3433 Medals: 26
TUER
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Reply #680 on:
2009-11-26 17:24:17 » |
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Works fine here under Vista 32Bit/Ati Radeon 4870/Java6.
Thank you, you reassure me, it means that the bug mentioned by Riven is not reproducible on all machines under Vista. Do you see the FPS counter at the bottom left corner?
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Julien Gouesse
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Riven
« League of Dukes » JGO Kernel      Posts: 5509 Medals: 204
Hand over your head.
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Reply #681 on:
2009-11-26 17:55:57 » |
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Thank you, you reassure me, it means that the bug mentioned by Riven is not reproducible on all machines under Vista. Do you see the FPS counter at the bottom left corner?
Vista 64bit, GeForce 8600GT
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Hi, appreciate more people! Σ ♥ = ¾ Learn how to award medals... and work your way up the social rankings
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EgonOlsen
JGO Strike Force    Posts: 810 Medals: 6
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Reply #682 on:
2009-11-27 01:29:31 » |
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Do you see the FPS counter at the bottom left corner?
Yes, i do.
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bobjob
JGO Ninja    Posts: 646 Medals: 13
David Aaron Muhar
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Reply #683 on:
2009-11-27 02:32:11 » |
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hey gouessej.
I had a try on Windows XP. Really liked the Cop Model.
I noticed a few things though. * After I quit the game javaw.exe was still running in my task manager. * If you hold forward and turn the mouse left and right you will go forward faster.
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h3ckboy
JGO Kernel      Posts: 1628 Medals: 4
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Reply #684 on:
2009-11-27 07:22:23 » |
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I had the same issue as riven, Windows XP 
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gouessej
JGO Kernel      Posts: 3433 Medals: 26
TUER
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Reply #685 on:
2009-11-27 15:07:27 » |
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Hi! I had the same issue as riven, Windows XP  Ok I will speak about it to the developers of Ardor3D. * After I quit the game javaw.exe was still running in my task manager.
It is the same bug than Riven and H3ckboy reported. * If you hold forward and turn the mouse left and right you will go forward faster.
It is a known bug of Ardor3D, in the mouse manager, it appeared when Renanse tried to fix the bug in the mouse grabbing, it will be fixed in the version 0.7. Thank you for testing.
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Julien Gouesse
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gouessej
JGO Kernel      Posts: 3433 Medals: 26
TUER
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Reply #686 on:
2009-12-02 04:39:28 » |
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Hi!
I will add a try catch finally clause in the main class but it would be fine the guys who have problems on leaving the "game" could have a look at their logs, I think an exception is thrown.
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Julien Gouesse
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h3ckboy
JGO Kernel      Posts: 1628 Medals: 4
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Reply #687 on:
2009-12-03 01:33:13 » |
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Hi!
I will add a try catch finally clause in the main class but it would be fine the guys who have problems on leaving the "game" could have a look at their logs, I think an exception is thrown.
byt that you mean, console? or is there an actual log somewhere?
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gouessej
JGO Kernel      Posts: 3433 Medals: 26
TUER
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Reply #688 on:
2009-12-03 03:58:29 » |
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byt that you mean, console? or is there an actual log somewhere?
At first, if possible, look at the console. I think that if I add a try catch finally clause, the game will quit normally but it won't solve the real problem, something is wrong during the cleanup.
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Julien Gouesse
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h3ckboy
JGO Kernel      Posts: 1628 Medals: 4
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Reply #689 on:
2009-12-03 10:24:46 » |
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hmm closed fine in windows 7 
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