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Best thing to do with dead entities during game? K.I.L.E.R 14 1590 Last post 2005-02-20 15:31:05
by Malohkan
Better way of doing this? tgmg 3 1101 Last post 2009-03-07 20:59:39
by DzzD
Better ways to classify than a bunch of lists? Eli Delventhal 2 1061 Last post 2009-10-30 13:44:06
by Eli Delventhal
Beware of anti-optimizations Roquen 13 2095 Last post 2012-05-03 10:48:19
by Roquen
big performence drop after switching to time corrected movement No_Germs 17 2546 Last post 2005-09-09 13:05:37
by Raghar
Bit Bashing Fun ShannonSmith 4 1506 Last post 2010-12-08 04:55:22
by Jono
Bit level IO optimization moogie 4 892 Last post 2005-02-10 15:00:59
by moogie
Bit Twiddle & Branch Removal Roquen 11 1863 Last post 2009-10-27 18:52:52
by Jono
Bitboard for othello recosfero 8 2159 Last post 2011-01-06 18:23:08
by philfrei
Bottleneck Drawing Large Image Tetragrammaton 14 3062 Last post 2008-05-30 12:27:53
by trembovetski
Bound's checks and struct's « 1 2 3 » Mark Thornton 70 9999 Last post 2005-11-03 07:54:21
by sheet
Bounded GC swpalmer 5 989 Last post 2003-07-08 17:50:51
by Abuse
Break 60 fps limiter Cero 1 2460 Last post 2008-08-02 06:37:23
by Abuse
bufferedImage > MemoryImageSource? phu004 1 1484 Last post 2007-02-20 01:54:14
by thijs
BufferedImage backed by a ByteBuffer Marvin Fröhlich 8 2431 Last post 2008-05-29 16:02:47
by Marvin Fröhlich
C-like contiguous arrays reza_rob2 13 1585 Last post 2004-05-12 03:48:54
by princec
C/C++, Python, C#, Java benchs. Results surprising xbrain 13 1667 Last post 2004-01-10 10:48:24
by Mark Thornton
Caches and guaranteed-order Hashtables etc - the e blahblahblahh 1 1196 Last post 2002-12-13 11:41:22
by leknor
Calculating pairs in an octree lhkbob 15 3072 Last post 2010-09-09 02:15:38
by Roquen
Calculating the FPS on a simple game rbervini 8 1838 Last post 2005-05-10 05:43:25
by luisoft
calling methods using reflection thijs 11 1833 Last post 2006-01-30 09:33:54
by V
can anyone recommend a good profiler? emzic 14 4303 Last post 2007-06-24 08:55:18
by Orangy Tang
Can AWT possibly GET any slower?! NexusOne 5 1005 Last post 2003-12-25 10:35:22
by NexusOne
Can I draw thousands of sprites with good performance? niklasa99 3 1602 Last post 2011-04-11 11:29:00
by niklasa99
Capped framerate and "getting" FPS Shazer2 2 764 Last post 2012-01-21 17:25:22
by ra4king
cast removal pepe 4 937 Last post 2004-08-13 08:30:21
by kevglass
Casting Objects kul_th_las 20 4432 Last post 2005-07-29 00:20:52
by Jeff
Char array over String? xfactor973 16 1964 Last post 2003-10-06 06:51:25
by John
Checking for memory problems with long runs ... Evanstaul 7 1202 Last post 2005-08-16 21:53:04
by swpalmer
Choosing the right collection Sanxion 7 2553 Last post 2002-11-07 14:52:48
by Jeff
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