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 1 
 on: 2014-10-31 18:44:39 
Started by BurntPizza - Last post by pitbuller
Implemented temporalAA. I do resolve before transparent and post process so its fully artifact free. This also help temporal smoothed screenspace global illumination because now input and output is temporally stable.

 2 
 on: 2014-10-31 17:26:37 
Started by titoasty - Last post by titoasty
Hi all !

No news since a long time but I am still hard-working on the game.

Changes since two months :
  • new musics and sounds
  • IA (a bit basic but hard to beat !)
  • UI polishing
  • new animations
  • auto-updater
  • lots of bugs fixes
  • and much more !!!

We plan a stable build for the end of the year, and then we'll add much more content.

The game is now on closed alpha, contact me if you want to try, create and play with us !
You can find us on steam, here :



Here are some new screenshots showing you the progression :







Stay tuned for more soon ! Wink

 3 
 on: 2014-10-31 16:50:02 
Started by AdRocks - Last post by Abuse
From what I recall, drawLine(x,y,x,y) is the preferred way of drawing just a single pixel through the general purpose rendering pipeline.
Obviously if you're doing a lot of individual pixels, then you should bypass the pipeline, and manipulate an Image's Raster directly

 4 
 on: 2014-10-31 15:50:10 
Started by AdRocks - Last post by AdRocks
Because i am away from my system, and coding with a pen and paper. And surprisingly realised, that i never tried such a thing ever before.

 5 
 on: 2014-10-31 15:47:20 
Started by elliot5 - Last post by Sickan
Your 15.

You don't even know what fear is. Get on with it and enjoy the process.
He may not have as much experience as older people but his emotions are just as valid as anybody elses.

 6 
 on: 2014-10-31 15:43:01 
Started by AdRocks - Last post by SHC
It will. By the way, why don't you test this?

 7 
 on: 2014-10-31 15:42:12 
Started by AdRocks - Last post by Riven
It will.

 8 
 on: 2014-10-31 15:40:42 
Started by AdRocks - Last post by AdRocks
Could anyone explain me as to how to draw a dot on a JPanel?
Will, [fillRect(x,y,1,1)], this method draw a dot?
If no, please help me with this. Thank you.

 9 
 on: 2014-10-31 15:37:32 
Started by orangepascal - Last post by elliot5
Wow! Amazing!

 10 
 on: 2014-10-31 13:20:19 
Started by tyeeeee1 - Last post by elliot5
Still looks like a good system. As long as its light I will use it! Cheesy

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