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 on: 2014-11-28 20:40:26 
Started by Mr.CodeIt - Last post by trollwarrior1
I would go for the json.

 on: 2014-11-28 20:39:13 
Started by HeroesGraveDev - Last post by HeroesGraveDev
Trying it right now...
Issues so far:

Damn. I thought I fixed that a while ago. Seems to only do it on some machines.

About the name:

Never thought about that. SEO was never something I was concerned about. I'll see how it goes over the next few weeks or so.
Honestly, if the biggest problem is people having a hard time searching for it, it will mean I've succeeded at my task of making a good editor.

 on: 2014-11-28 20:38:57 
Started by Mr.CodeIt - Last post by Longarmx
Simplest way (for what you're doing): (take into consideration all the answers)

 on: 2014-11-28 20:37:21 
Started by Mr.CodeIt - Last post by gzuzboey
You could try:




Both do the same thing, but I would prefer using xml since it doesn't require any extra downloading(Its in the java api).
But if your using libgdx, then use the json api that is provided in libgdx.

Or, you could take the long path and learn about java serialization(Not recommended).

Hope this helps! Grin

 on: 2014-11-28 20:04:54 
Started by Mr.CodeIt - Last post by Mr.CodeIt
I'm having trouble loading and saving game data. So I created a folder with a text file. When I click the new button I want to make a new text file and print hp and x and y coordinates.

 on: 2014-11-28 19:40:17 
Started by 65K - Last post by 65K
Sneak, run, hide, shoot and morph !

Biodrone Battle brings classic top-down action rooted in the pioneer gaming era of the 1980s into your living room.
The game's goal is to eliminate all hostile drones that try to keep their recently gained autonomy, by either shooting or morphing into them. Morphing into more powerful drones is crucial to competing with stronger opponents on higher floors.
Refined with various up-to-date improvements, Biodrone Battle is like an old school game time-warped into the future.

21 floors, 8 drone characters with individual behaviour, weapons and gear.

Made with Libgdx and custom stuff.

Please vote on Greenlight.

<a href=";hl=en_US&amp;start=" target="_blank">;hl=en_US&amp;start=</a>

 on: 2014-11-28 19:35:59 
Started by philfrei - Last post by Chequered
top kek

 on: 2014-11-28 18:58:56 
Started by DarkCart - Last post by gzuzboey
@gzuzboey: I should probably fix that, shouldn't I?  Wink

Yea, probably. Wink

@DarkCart: Once your done fixing that mistake, you should put Minicraft on github with all the other examples Smiley

 on: 2014-11-28 18:55:42 
Started by DarkCart - Last post by DarkCart
Where's the vector math? Sad

Still working on it, please hold  Wink

@gzuzboey: I should probably fix that, shouldn't I?  Wink

 on: 2014-11-28 18:54:44 
Started by DarkCart - Last post by gzuzboey
On Minicraft, the up and down controls are reversed.

Up:  moves me down
Down: moves me up

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2014-11-24 19:59:16
Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
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