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 1 
 on: 2015-03-05 09:13:55 
Started by Roquen - Last post by Roquen
Okay..I just posted PhysX source was going into UE.  Nevermind:

https://developer.nvidia.com/content/latest-physx-source-code-now-available-free-github

 2 
 on: 2015-03-05 09:11:55 
Started by Roquen - Last post by Roquen
Unreal's licencing has changed and PhysX source code going into UE source tree.

Unity's licencing has changed as well.

Valve is following with licencing change (no details yet) for the Source 2 engine

GCC might get SPIR support.

Enlightment demo: https://www.youtube.com/watch?v=TLPedv_h8vY
Unreal kite demo: https://www.youtube.com/watch?v=nwuFd5uK_xQ

 3 
 on: 2015-03-05 08:42:59 
Started by NegativeZero - Last post by Roquen
The transport shader IR (intermediate representation) looks to be well documented.  This is a very good thing.  Yeah AMD has been pushing software side GPU stuff openly in a pretty cool way (see all the LLVM stuff).

 4 
 on: 2015-03-05 08:20:39 
Started by NegativeZero - Last post by SHC
In case you didn't notice, Alexander Overvoorde, the author of Open.GL tutorials, has bought another website for the tutorial of Vulcan, here at vulkan-tutorial.com. That website is now incomplete, since there are no implemented drivers that are ready for the public.

Here is a demonstration video of Vulcan made by PowerVR graphics.

<a href="http://www.youtube.com/v/KdnRI0nquKc?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/KdnRI0nquKc?version=3&amp;hl=en_US&amp;start=</a>

This video is cool, mainly around the fact that such shading is not really possible on android, at such good FPS. I'm excited to see more of Vulcan.

 5 
 on: 2015-03-05 07:21:12 
Started by Zarkonnen - Last post by Zarkonnen
I'm afraid none of this matters, because it's the call to getGraphics that makes things crash!

 6 
 on: 2015-03-05 07:11:38 
Started by BurntPizza - Last post by Slyth2727
Yeah I liked it a bunch, thanks Smiley I've got around 72 more hours. I should've started months ago, geez. Any other suggestions, like something for the button texture, would be great. Now I'm going to catch a couple housr of sleep;

 7 
 on: 2015-03-05 06:39:48 
Started by Norakomi - Last post by trollwarrior1
I'm not really sure what you mean.. I don't see how would passing ArrayList to generate json string would make you a valid json.

 8 
 on: 2015-03-05 06:35:35 
Started by Riven - Last post by philfrei
I think there is a bit too much protesting about originality here. I'm all for being original--prefer to follow that strategy, but you have to admit there is a long list of examples of items in the market that are imitations or slight variations, in just about every field of human endeavor. "Imitation is the sincerest form of flattery." What was the last high budget film that was truly original, for example? They are mostly sequels or slight variations of films that were previously successful.

The idea of taking a successful game as a model is not irrational if your goal is to make a modest amount of money. Though, even that strategy to hedge one's bets is not likely to improve one's odds by much, it seems to me.

The formula for success remains elusive. Well established fact of human nature: those who do succeed are susceptible to attributing more than is deserved to their efforts than to luck and those who do not succeed tend to attribute more to lack of luck or external circumstances than to their efforts being weak or misdirected. Possibly this is a feature, not a bug, as it encourages additional attempts to succeed.

 9 
 on: 2015-03-05 05:32:35 
Started by Riven - Last post by HeroesGraveDev
I said you can't copy the concept and expect it to catch on like the original.
That's not to say it can't happen, but you should assume it won't.

If people already have the original game they're not going to bother playing it all over again with one or two extra twists. If the game already has a modding community you can count those chances as zero.

Edit: Warsow is competing with other free open-source games like Red Eclipse, Xonotic, among others The player base is kind-of split between them depending on which mechanics the player finds more interesting, and so a player count of 200-500 is perfectly normal.

 10 
 on: 2015-03-05 05:08:42 
Started by Riven - Last post by Icecore
You can't copy the concept

I want that all be so simple and logical.
But she isn't.

We have billions good selling clones like: Social farms, Zumas, match 3 and much more...

Its works, but not always and not for every one.
Shit happens, its Real world =) even with cool games Sad

p.s Also one more interesting and fast game http://www.warsow.net/
like quake 3 arena - totally free
but not lucky with popularity in best days shi have something like 200-500 online
and now shi almost totally dead.

Imho: shi so better then quake 3 arena in many ways, but seams no one care.
Video: https://www.youtube.com/watch?v=_sxSkiC8EEY

Pages: [1] 2 3 ... 10
 
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