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 1 
 on: 2018-05-27 05:54:01 
Started by RalleYTN3 - Last post by abcdef
@SHC

Start a new migration thread here showing the schema you want the data in and the schema of the data you want to get the data from (most people won't have access to either), we can then collectively help get the right SQL together. I know quite a bit of SQL as i have been using it for many many years so i can help contribute. Hopefully we can collectively get this done pretty quick. Even if we we migrate to the current flarium it will be very easy to migrate up from there

 2 
 on: 2018-05-27 02:45:38 
Started by cygnus - Last post by CommanderKeith
Hi Cygnus,
It sounds like you're already knowledgeable of Java2D and it's limitations given the fact that you're aware of the 'trace' debugging option. So that probably means that I've got little new information to offer, but here are some ideas.
Not all operations in Java2D are hardware accelerated using OpenGL. I haven't looked at openGL in a number of years, but in the old days image rotation and translucent images were not hardware accelerated. Perhaps you're rotating or painting translucent images? See here for some discussion:
http://www.oracle.com/technetwork/java/javase/java2d-142140.html#gcrvb
There are other reasons why hardware acceleration may not work too, such as driver problems and running out of VRAM.
Brackeen's excellent book has some general information on this topic:
https://books.google.com.au/books?id=dOz-UK8Fl_UC&lpg=PA122&ots=ahiiWu4GnH&dq=java%202d%20rotate%20opengl%20hardware%20acceleration&pg=PA122#v=onepage&q=java%202d%20rotate%20opengl%20hardware%20acceleration&f=false

Another possibility is that it's due to your computer having two graphics cards where one supports openGL and the other doesn't. There's some info here about setting the which GPU to use with which program:
https://www.techadvisor.co.uk/how-to/pc-components/how-set-default-graphics-card-3612668/
Cheers,
Keith

 3 
 on: 2018-05-27 00:48:49 
Started by cygnus - Last post by cygnus
Hello,
The game I am working on uses the javafx Canvas class and the BufferStrategy you get from it to draw to the screen. Normally, this uses the GPU, but occasionally, it stops being able to and uses CPU based methods (I have determined this by using the "sun.java2d.trace" system property which shows the draw operations). It's not a per-execution thing either, as once it stops working once, no other instance of the game uses OpenGL to render until I restart the computer. After that, it will use OpenGL again.

Has anybody else had this problem, and does anybody have any ideas as to how to fix it?

 4 
 on: 2018-05-26 19:10:17 
Started by RalleYTN3 - Last post by Sickan
I don't know if @funnyjokes is a spam account or not, but the dot-posting here brought some answers to a previously unanswered issue, which is pretty cool.

 5 
 on: 2018-05-26 16:57:21 
Started by JanuszO - Last post by JanuszO
Hi!
Thanks!  Smiley
I did it alone, but not music & sounds (my friend do that).

I chose 2d-way of creatin it, becouse I want to achive some retro climate of games of the 90's. This is also my own engine programmed form scratch. If that kind of game was make in the 90's it would be a hit.  Smiley I want to do this kind of a game. Smiley

 6 
 on: 2018-05-26 16:42:02 
Started by javanoob123 - Last post by javanoob123
So I'm fairly new at this, but I made a simple java chess game (using opengl 2d too since I want to make better stuff soon). It's not fancy, but it works and is complete:



game download: http://ge.tt/14nOVvp2

please tell me how it is

 7 
 on: 2018-05-26 07:10:55 
Started by RalleYTN3 - Last post by SHC
@abcdef

Migration is the only issue that we could think of. The reason is that the present JGO is using a heavily modded SMF 1.x release which is severely outdated and no longer supported. That is the reason I started migrating the data to a new Flarum based backend.

However, the migration process is now on hold, primarily for two main reasons:

  • The next release of Flarum, the beta 8, is said to bring a lot of breaking changes to the previous versions, including database refactorings.
  • The second reason is that I'm no expert in SQL and need someone with experience to optimize the queries. The queries are currently taking a whole day for the entire forum (yeah, JGO got quite a bit of history too, having posts from 2001).

So once the beta 8 of Flarum is released, I'll start to work again on this. If anyone is interested, they are welcome as well.

 8 
 on: 2018-05-26 07:02:43 
Started by JanuszO - Last post by Shatterhand
Looking pretty cool! Also like the robot hacking/programming aspect. Did you do graphics and coding alone or are you a team?

Also, nowadays it's usually better to do everything in 3D and then view it from a certain perspective. That makes realisitc lighting a possibility. Because I think rendering 3D models to 2D sprites wastes some of the opportunities of 3D graphics… but it's your choice after all.

Cheers

 9 
 on: 2018-05-26 04:04:19 
Started by FabulousFellini - Last post by Drenius
If you miss people, you might wanna go checking our discord.

 10 
 on: 2018-05-25 23:42:44 
Started by ddyer - Last post by ddyer
That sounds promising - I located your project
https://gouessej.wordpress.com/2014/11/22/ardor3d-est-mort-vive-jogamps-ardor3d-continuation-ardor3d-is-dead-long-life-to-jogamps-ardor3d-continuation/#jndt

I'm not familiar with using ant - how do I convert from the archive to ant build files ?

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