Java-Gaming.org Hi !
Featured games (90)
games approved by the League of Dukes
Games in Showcase (686)
Games in Android Showcase (198)
games submitted by our members
Games in WIP (758)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
  JavaGaming.org - Pastebin



Author: davedes (posted 2012-04-20 13:18:46, viewed 301 times)

1   2   3   4   5   6   7   8   9   10   11   12   13   14   15   16   17   18   19   20   21   22   23   24   25   26   27   28   29   30   31   32   33   34   35   36   37   38   39   40   41   42   43   44   45   46   47   48   49   50   51   52   53   54   55   56   57   58   59   60   61   62   63   64   65   66   67   68   69   70   71   72   73   74   75   76  
package slim.util;

import java.io.IOException;
import java.io.InputStream;
import java.net.URL;
import java.util.Arrays;
import java.util.HashMap;
import java.util.Map;
import java.util.Properties;

import slim.engine.Image2D;
import slim.engine.SlimException;

/**
 * A small SpriteSheet utility based on Properties files. Format:
 * <pre>
 *     #my sprite sheet... 
 *     #4 comma-separated ints per key; white space ignored
 *     char1 = 0, 0, 32, 32
 *     char2 = 32, 32, 32, 32
 *     hud = 50, 55, 100, 150
 * </pre>
 * 
 * @author davedes
 */
public class SimpleSpriteSheet {
   
   private HashMap<String, Image2D> sprites = new HashMap<String, Image2D>();
   private Image2D sheet;
   
   public SimpleSpriteSheet(URL sheetDef, Image2D sheetImage) throws SlimException {
      this.sheet = sheetImage;
      Properties p;
      try {
         InputStream in = sheetDef.openStream();
         p = new Properties();
         p.load(in);
         in.close();
      } catch (IOException e) {
         throw new SlimException("error loading sprite sheet "+e.getMessage(), e);
      }
      sprites = new HashMap<String, Image2D>();
      for (Map.Entry<Object, Object> e : p.entrySet()) {
         String k = String.valueOf(e.getKey());
         Object v = e.getValue();
         String[] s = v!=null ? v.toString().trim().split(",") : null; 
         sprites.put(k, toimg(k, s));
      }
   }
   
   private Image2D toimg(String key, String[] s) throws SlimException {
      if (s==null || s.length<4)
         throw new SlimException("invalid value for key "+key);
      try { 
         int x = Integer.parseInt(s[0].trim());
         int y = Integer.parseInt(s[1].trim());
         int w = Integer.parseInt(s[2].trim());
         int h = Integer.parseInt(s[3].trim());
         return sheet.getSubImage(x, y, w+1, h+1);
      } catch (NumberFormatException e) {
         throw new SlimException("invalid int values for key "+key+" "+Arrays.toString(s));
      }
   }
   
   public int size() {
      return sprites.size();
   }

   public Image2D getSprite(String key) {
      return sprites.get(key);
   }
   
   public HashMap<String, Image2D> sprites() {
      return sprites;
   }
}





Dump your java code here :



Special syntax:
  • To highlight a line (yellow background), prefix it with '@@'
  • To indicate that a line should be removed (red background), prefix it with '-'
  • To indicate that a line should be added (green background), prefix it with '+'
  • To post multiple snippets, seperate them by '~~~~'
  EOF
 
roseslayer (439 views)
2016-08-06 11:43:29

roseslayer (399 views)
2016-08-06 09:43:11

xTheGamerCodes (475 views)
2016-08-04 15:40:59

xTheGamerCodes (468 views)
2016-08-04 15:40:24

orrenravid (818 views)
2016-07-16 03:57:23

theagentd (894 views)
2016-07-11 14:28:54

Hydroque (990 views)
2016-07-06 05:56:57

Hydroque (1001 views)
2016-07-03 08:52:54

GrandCastle (814 views)
2016-07-01 09:13:47

GrandCastle (640 views)
2016-07-01 09:09:45
Rendering resources
by Roquen
2016-08-08 05:55:21

Rendering resources
by Roquen
2016-08-08 05:52:42

Rendering resources
by Roquen
2016-08-08 05:50:38

Rendering resources
by Roquen
2016-08-08 05:49:53

Rendering resources
by Roquen
2016-08-08 05:32:39

Making a Dynamic Plugin System
by Hydroque
2016-06-25 00:13:25

Java Data structures
by BinaryMonkL
2016-06-13 21:22:09

Java Data structures
by BinaryMonkL
2016-06-13 21:20:42
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!