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Author: davedes (posted 2013-03-30 13:13:33, viewed 1075 times)

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import com.badlogic.gdx.ApplicationListener;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.backends.lwjgl.LwjglApplication;
import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration;
import com.badlogic.gdx.graphics.GL10;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.scenes.scene2d.Stage;
import com.badlogic.gdx.scenes.scene2d.ui.Image;

public class SimpleTest implements ApplicationListener {

   public static void main(String[] args) {
      LwjglApplicationConfiguration cfg = new LwjglApplicationConfiguration();
      cfg.width = 800;
      cfg.height = 600;
      cfg.useGL20 = true; // 90% or more of your desktop users should support GL20

      new LwjglApplication(new SimpleTest(), cfg);
   }

   Stage stage;
   Image image;

   @Override
   public void create() {
      stage = new Stage();

      Texture tex = new Texture("data/grass.png");
      image = new Image(tex);

      stage.addActor(image);
   }

   @Override
   public void resize(int width, int height) {
      stage.setViewport(width, height, true);
   }

   @Override
   public void render() {
      Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);

      stage.act(Gdx.graphics.getDeltaTime());
      stage.draw();
   }

   @Override
   public void pause() {

   }

   @Override
   public void resume() {

   }

   @Override
   public void dispose() {
      stage.dispose();
   }

}





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