Author: matheus23 (posted 2013-03-02 20:15:50, viewed 83 times)
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| package org.matheusdev;
import java.awt.AWTException;
import java.awt.Canvas;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import java.awt.Robot;
import java.awt.image.BufferStrategy;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
import org.matheusdev.input.Input;
import org.matheusdev.res.ResLoader;
import org.matheusdev.screens.Screen;
import org.matheusdev.screens.ScreenTitle;
public class GameCanvas extends Canvas implements Runnable {
private static final long serialVersionUID = 8408780829498109905L;
public static final String screendir = "screens/";
private GameFrame frame;
private Thread animator;
private volatile boolean running = false;
private BufferStrategy bs;
private Graphics2D bg;
private Screen screen;
public long fps = 60;
private Input in;
private boolean pressedF2 = false;
public GameCanvas(GameFrame frame) {
this.frame = frame;
Dimension size = new Dimension(800, 600);
setSize(size);
setMinimumSize(size);
setMaximumSize(size);
setPreferredSize(size);
setBackground(Color.BLACK);
ResLoader.loadImgs();
in = new Input(this);
screen = new ScreenTitle(this, in);
}
public synchronized void start() {
if (!running && animator == null) {
animator = new Thread(this);
animator.start();
}
}
public synchronized void stop() {
running = false;
}
public void run() {
running = true;
long before = System.currentTimeMillis();
long takenTime = 0;
long lastFps = System.currentTimeMillis();
long time = System.currentTimeMillis();
long frames = 0;
while(running) {
requestFocusInWindow();
before = System.currentTimeMillis();
tick();
render();
takenTime = System.currentTimeMillis()-before;
if (16-takenTime > 0) {
try {
Thread.sleep(16-takenTime);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
frames++;
time = System.currentTimeMillis();
if (time-lastFps > 999) {
lastFps = time;
fps = frames;
frames = 0;
}
}
frame.dispose();
}
private void tick() {
screen.tick();
}
private void render() {
bs = getBufferStrategy();
if (bs == null) {
createBufferStrategy(3);
return;
}
bg = (Graphics2D) bs.getDrawGraphics();
bg.clearRect(0, 0, getWidth(), getHeight());
screen.render(bg);
bs.show();
if (in.keys[Input.F2] && !pressedF2) {
screenshot();
pressedF2 = true;
} if (!in.keys[Input.F2] && pressedF2) {
pressedF2 = false;
}
}
public void screenshot() {
File screendirectory = new File(screendir);
if (!screendirectory.exists()) {
screendirectory.mkdirs();
}
String screenname = screendir + "screenshot";
String format = ".png";
int i = 0;
File file = null;
do {
file = new File(screenname + i + format);
i++;
} while(file.exists());
try {
file.createNewFile();
} catch(IOException e) {
e.printStackTrace();
}
saveScreenshot(file);
}
public void saveScreenshot(File file) {
Rectangle window = new Rectangle(frame.getX(), frame.getY(), frame.getWidth(), frame.getHeight());
Robot robot = null;
try {
robot = new Robot();
} catch (AWTException e) {
e.printStackTrace();
}
BufferedImage img = robot.createScreenCapture(window);
try {
ImageIO.write(img, "PNG", file);
} catch (IOException e) {
e.printStackTrace();
}
}
public void setScreen(Screen s) {
screen = s;
}
} |
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| package org.matheusdev;
import java.awt.Frame;
import java.awt.event.WindowEvent;
import java.awt.event.WindowListener;
public class GameFrame extends Frame implements WindowListener {
private static final long serialVersionUID = -8997558665137166538L;
private GameCanvas canvas;
public GameFrame() {
setTitle("Ludum dare - Tiny World");
canvas = new GameCanvas(this);
setResizable(false);
add(canvas);
addWindowListener(this);
pack();
setVisible(true);
canvas.start();
}
public void windowActivated(WindowEvent arg0) {
}
public void windowClosed(WindowEvent arg0) {
}
public void windowClosing(WindowEvent arg0) {
canvas.stop();
}
public void windowDeactivated(WindowEvent arg0) {
}
public void windowDeiconified(WindowEvent arg0) {
}
public void windowIconified(WindowEvent arg0) {
}
public void windowOpened(WindowEvent arg0) {
}
public static void main(String[] args) {
new GameFrame();
}
} |
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