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Author: davedes (posted 2013-01-17 18:48:24, viewed 223 times)

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import com.badlogic.gdx.ApplicationListener;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.GL10;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureRegion;

public class Test implements ApplicationListener {

   OrthographicCamera cam;
   Texture tex;
   TextureRegion rect;
   SpriteBatch batch;

   @Override
   public void create() {
      cam = new OrthographicCamera();
      tex = new Texture("data/libgdx.png");
      rect = new TextureRegion(tex, 16, 16, 1, 1);

      batch = new SpriteBatch();
   }

   @Override
   public void resize(int width, int height) {
      cam.setToOrtho(false, width, height);
   }

   @Override
   public void render() {
      Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);

      batch.begin();
      drawGradient(batch, rect, 25, 25, 50, 50, Color.RED, Color.CLEAR, true);
      batch.end();
   }

   @Override
   public void pause() {
      // TODO Auto-generated method stub

   }

   @Override
   public void resume() {
      // TODO Auto-generated method stub

   }

   @Override
   public void dispose() {
      // TODO Auto-generated method stub

   }

   private static float[] verts = new float[20];

   public static void drawGradient(SpriteBatch batch, TextureRegion tex, float x, float y,
         float width, float height, Color a, Color b, boolean horiz) {
      float ca = a.toFloatBits();
      float cb = b.toFloatBits();

      int idx = 0;
      verts[idx++] = x;
      verts[idx++] = y;
      verts[idx++] = horiz ? ca : cb; // bottom left
      verts[idx++] = tex.getU(); //NOTE: texture coords origin is top left
      verts[idx++] = tex.getV2();

      verts[idx++] = x;
      verts[idx++] = y + height;
      verts[idx++] = ca; // top left
      verts[idx++] = tex.getU();
      verts[idx++] = tex.getV();

      verts[idx++] = x + width;
      verts[idx++] = y + height;
      verts[idx++] = horiz ? cb : ca; // top right
      verts[idx++] = tex.getU2();
      verts[idx++] = tex.getV();

      verts[idx++] = x + width;
      verts[idx++] = y;
      verts[idx++] = cb; // bottom right
      verts[idx++] = tex.getU2();
      verts[idx++] = tex.getV2();

      batch.draw(tex.getTexture(), verts, 0, verts.length);
   }
}





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Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars and Titan!

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

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