Java-Gaming.org Hi !
Featured games (88)
games approved by the League of Dukes
Games in Showcase (681)
Games in Android Showcase (196)
games submitted by our members
Games in WIP (746)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
  JavaGaming.org - Pastebin



Author: theagentd (posted 2012-10-09 18:39:37, viewed 441 times)

1   2   3   4   5   6   7   8   9   10   11   12   13   14   15   16   17   18   19   20   21   22   23   24   25   26   27   28   29   30   31   32   33   34   35   36   37   38   39   40  
#extension GL_EXT_texture_array : enable

uniform vec2 mapSize;

uniform sampler2D tileTexture;
uniform sampler2DArray tilesetTexture;

uniform float lod;
uniform float scale;


vec3 getTileData(vec2 texCoords){
   return texture2D(tileTexture, texCoords / mapSize).rgb * 65535.0;
}

vec4 sample(vec3 tileResult){
   return texture2DArrayLod(tilesetTexture, vec3(gl_TexCoord[0].st - tileResult.gb, tileResult.r), lod);
}

void main()
{
   vec2 texCoords = gl_TexCoord[0].st;
   
   vec3 tld = getTileData(texCoords + vec2(-0.5/scale, -0.5/scale));
   vec3 trd = getTileData(texCoords + vec2( 0.5/scale, -0.5/scale));
   vec3 bld = getTileData(texCoords + vec2(-0.5/scale,  0.5/scale));
   vec3 brd = getTileData(texCoords + vec2( 0.5/scale,  0.5/scale));
   
   vec4 tlc = sample(tld);
   vec4 trc = sample(trd);
   vec4 blc = sample(bld);
   vec4 brc = sample(brd);
   
   float x = trd.g, y = bld.b;
   
   float mixHorizontal = (texCoords.s - x)*scale + 0.5;
   float mixVertical = (texCoords.t - y)*scale + 0.5;
   
   gl_FragColor = mix(mix(tlc, trc, mixHorizontal), mix(blc, brc, mixHorizontal), mixVertical);
}





Dump your java code here :



Special syntax:
  • To highlight a line (yellow background), prefix it with '@@'
  • To indicate that a line should be removed (red background), prefix it with '-'
  • To indicate that a line should be added (green background), prefix it with '+'
  • To post multiple snippets, seperate them by '~~~~'
  EOF
 
CopyableCougar4 (61 views)
2016-06-25 16:56:52

Hydroque (93 views)
2016-06-22 02:17:53

SwampChicken (96 views)
2016-06-20 13:22:57

SwampChicken (99 views)
2016-06-20 13:22:49

SwampChicken (91 views)
2016-06-20 13:22:26

Hydroque (137 views)
2016-06-15 08:22:50

Hydroque (133 views)
2016-06-13 06:40:55

DarkCart (246 views)
2016-05-29 02:30:33

Hydroque (212 views)
2016-05-26 14:45:46

Mac70 (196 views)
2016-05-24 21:16:33
Making a Dynamic Plugin System
by Hydroque
2016-06-25 00:13:25

Java Data structures
by BinaryMonkL
2016-06-13 21:22:09

Java Data structures
by BinaryMonkL
2016-06-13 21:20:42

FPS Camera Tutorial
by Hydroque
2016-05-22 05:40:58

Website offering 3D Models specifically for games for free
by vusman
2016-05-18 17:23:09

Website offering 3D Models specifically for games for free
by vusman
2016-05-09 08:50:56

Website offering 3D Models specifically for games for free
by vusman
2016-05-06 11:10:21

Website offering 3D Models specifically for games for free
by vusman
2016-04-29 12:56:17
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!