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Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
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Author: UprightPath (posted 2012-07-27 06:26:28, viewed 109 times)

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// The State Machine's context.
import java.util.ArrayList;

public class TurnStateContext {
   private ArrayList<TurnState> critters = new ArrayList<TurnState>();

   public TurnStateContext() {

   }

   public void addState(TurnState state) {
      if (critters.isEmpty()) {
         state.enterState();
      }
      critters.add(state);
   }

   public void performAction() {
      if (!critters.isEmpty()) {
         critters.get(0).performAction();
         if (critters.get(0).hasPerformedAction()) {
            critters.get(0).exitState();
            critters.add(critters.get(0));
            critters.remove(0);
            critters.get(0).enterState();
         }
      } else {
         System.out.println("Nothing to perform an action on, oh-no!");
      }
   }

   public static void main(String[] args) {
      TurnStateContext context = new TurnStateContext();
      context.addState(new PlayerTurnState(context));
      context.addState(new MobTurnState(context, "Mob 1"));
      context.addState(new MobTurnState(context, "Mob 2"));
      for (int i = 0; i < 100; i++) {
         context.performAction();
      }
   }
}

// The abstract class for the states.

public abstract class TurnState {
   protected TurnStateContext context;
   protected boolean performedAction;

   public TurnState(TurnStateContext context) {
      this.context = context;
   }

   public void enterState() {
      performedAction = false;
      enterStateImplement();
   }

   protected abstract void enterStateImplement();

   public void exitState() {
      exitStateImplement();
   }

   protected abstract void exitStateImplement();

   public abstract void performAction();

   public boolean hasPerformedAction() {
      return performedAction;
   }
}

// Player's state

public class PlayerTurnState extends TurnState {

   public PlayerTurnState(TurnStateContext context) {
      super(context);
   }

   @Override
   protected void enterStateImplement() {
      // TODO Auto-generated method stub

   }

   @Override
   protected void exitStateImplement() {
      // TODO Auto-generated method stub

   }

   @Override
   public void performAction() {
      System.out.println("This is where the player takes input!");
      this.performedAction = true;
   }

}

// A generic Mob

public class MobTurnState extends TurnState {
   private String name;

   public MobTurnState(TurnStateContext context, String name) {
      super(context);
      this.name = name;
      // TODO Auto-generated constructor stub
   }

   @Override
   protected void enterStateImplement() {
      // TODO Auto-generated method stub

   }

   @Override
   protected void exitStateImplement() {
      // TODO Auto-generated method stub

   }

   @Override
   public void performAction() {
      System.out.println("This is where " + name + " is deciding what to do!");
      this.performedAction = true;
   }

}





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Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars and Titan!

Add your game by posting it in the WIP section,
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