Java-Gaming.org Hi !
Featured games (90)
games approved by the League of Dukes
Games in Showcase (686)
Games in Android Showcase (198)
games submitted by our members
Games in WIP (758)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
  JavaGaming.org - Pastebin



Author: UprightPath (posted 2012-07-26 02:00:11, viewed 172 times)

1   2   3   4   5   6   7   8   9   10   11   12   13   14   15   16   17   18   19   20   21   22   23   24   25   26   27   28   29   30   31   32   33   34   35   36   37   38   39   40   41   42   43   44   45   46   47   48   49   50   51   52   53   54   55   56   57   58   59   60   61   62   63   64   65   66   67   68   69   70   71   72   73   74   75   76   77   78   79  
public class MobMovementAnimation {
   private MobSprite sprite;
   private float endX;
   private float endY;
   private float speedX;
   private float speedY;
   private int curDelta;
   private int maxDelta = 100;
   private boolean finished = false;
   
   public MobMovementAnimation(MobSprite sprite, int endX, int endY) {
      this.sprite = sprite;
      this.endX = endX;
      this.endY = endY;
      this.speedX = (endX - sprite.getX()) / maxDelta;
      this.speedY = (endY - sprite.getY()) / maxDelta;
   }
   
   public void move(int delta) {
      curDelta += delta;
      if(delta >= maxDelta) {
         sprite.setPosX(endX);
         sprite.setPosY(endY);
         finished = true;
      } else {
         sprite.setPosX(sprite.getPosX() + delta * speedX);
         sprite.setPosY(sprite.getPosY() + delta * speedY);
      }
   }
   
   public boolean isFinished() { return finished; }
}

public class MobSprite {
   private float posX;
   private float posY;
   private Mob mob;
   private GameController controller;
   
   public MobSprite(GameController controller, Mob mob) {
      this.controller = controller;
      this.mob = mob;
      this.posX = mob.getX() * tileSize;
      this.posY = mob.getY() * tileSize;
   }
   
   private void move(int horizontal, int vertical) {
      controller.addAnimation(new MobMovementAnimation(this, posX + horizontal * tileSize, posY + vertical * tileSize));
   }
   
   public float getPosX() { return posX; }
   public void setPosX(float posX) { this.posX = posX; }
   public float getPosY() { return posY; }
   public void setPosY(float posY) { this.posY = posY; }
}

public class GameController {
   ArrayList<MobMovementAnimation> animations = new ArrayList<MobMovementAnimation>();
   
   public void run() {
      //Initialize your variables for the running! :3
      while (running) {
         //Begin loop stuff!
         if(animations.isEmpty()) {
            //... Input/AI processing!
         } else {
            //... Do your animations!
            animations.get(0).move(delta);
            if(animations.get(0).isFinished()) {
               animations.remove(0);
            }
         }
      }
   }
   
   public void addAnimation(MobMovementAnimation animation) {
      this.animations.add(animation);
   }
}





Dump your java code here :



Special syntax:
  • To highlight a line (yellow background), prefix it with '@@'
  • To indicate that a line should be removed (red background), prefix it with '-'
  • To indicate that a line should be added (green background), prefix it with '+'
  • To post multiple snippets, seperate them by '~~~~'
  EOF
 
roseslayer (504 views)
2016-08-06 11:43:29

roseslayer (462 views)
2016-08-06 09:43:11

xTheGamerCodes (535 views)
2016-08-04 15:40:59

xTheGamerCodes (529 views)
2016-08-04 15:40:24

orrenravid (875 views)
2016-07-16 03:57:23

theagentd (954 views)
2016-07-11 14:28:54

Hydroque (1050 views)
2016-07-06 05:56:57

Hydroque (1034 views)
2016-07-03 08:52:54

GrandCastle (849 views)
2016-07-01 09:13:47

GrandCastle (643 views)
2016-07-01 09:09:45
Rendering resources
by Roquen
2016-08-08 05:55:21

Rendering resources
by Roquen
2016-08-08 05:52:42

Rendering resources
by Roquen
2016-08-08 05:50:38

Rendering resources
by Roquen
2016-08-08 05:49:53

Rendering resources
by Roquen
2016-08-08 05:32:39

Making a Dynamic Plugin System
by Hydroque
2016-06-25 00:13:25

Java Data structures
by BinaryMonkL
2016-06-13 21:22:09

Java Data structures
by BinaryMonkL
2016-06-13 21:20:42
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!