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Author: UprightPath (posted 2012-07-26 02:00:11, viewed 125 times)

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public class MobMovementAnimation {
   private MobSprite sprite;
   private float endX;
   private float endY;
   private float speedX;
   private float speedY;
   private int curDelta;
   private int maxDelta = 100;
   private boolean finished = false;
   
   public MobMovementAnimation(MobSprite sprite, int endX, int endY) {
      this.sprite = sprite;
      this.endX = endX;
      this.endY = endY;
      this.speedX = (endX - sprite.getX()) / maxDelta;
      this.speedY = (endY - sprite.getY()) / maxDelta;
   }
   
   public void move(int delta) {
      curDelta += delta;
      if(delta >= maxDelta) {
         sprite.setPosX(endX);
         sprite.setPosY(endY);
         finished = true;
      } else {
         sprite.setPosX(sprite.getPosX() + delta * speedX);
         sprite.setPosY(sprite.getPosY() + delta * speedY);
      }
   }
   
   public boolean isFinished() { return finished; }
}

public class MobSprite {
   private float posX;
   private float posY;
   private Mob mob;
   private GameController controller;
   
   public MobSprite(GameController controller, Mob mob) {
      this.controller = controller;
      this.mob = mob;
      this.posX = mob.getX() * tileSize;
      this.posY = mob.getY() * tileSize;
   }
   
   private void move(int horizontal, int vertical) {
      controller.addAnimation(new MobMovementAnimation(this, posX + horizontal * tileSize, posY + vertical * tileSize));
   }
   
   public float getPosX() { return posX; }
   public void setPosX(float posX) { this.posX = posX; }
   public float getPosY() { return posY; }
   public void setPosY(float posY) { this.posY = posY; }
}

public class GameController {
   ArrayList<MobMovementAnimation> animations = new ArrayList<MobMovementAnimation>();
   
   public void run() {
      //Initialize your variables for the running! :3
      while (running) {
         //Begin loop stuff!
         if(animations.isEmpty()) {
            //... Input/AI processing!
         } else {
            //... Do your animations!
            animations.get(0).move(delta);
            if(animations.get(0).isFinished()) {
               animations.remove(0);
            }
         }
      }
   }
   
   public void addAnimation(MobMovementAnimation animation) {
      this.animations.add(animation);
   }
}





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