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Author: Mac70 (posted 2016-05-24 21:16:33, viewed 590 times)

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import com.jogamp.opengl.util.FPSAnimator;
import javafx.application.Application;
import javafx.embed.swing.SwingNode;
import javafx.scene.Scene;
import javafx.scene.layout.StackPane;
import javafx.stage.Stage;
import javax.media.opengl.GL2GL3;
import javax.media.opengl.GLAutoDrawable;
import javax.media.opengl.GLCapabilities;
import javax.media.opengl.GLEventListener;
import javax.media.opengl.GLProfile;
import javax.media.opengl.awt.GLJPanel;

/**
 * Minimal JOGL in JavaFX example.
 * 
 * @author Mac70
 */
public class JavaFXGLTest extends Application {
    
    public static void main(String[] args) {
        launch(args);
    }

    public void start(Stage primaryStage) throws Exception {
        primaryStage.setTitle("JOGL Test");
        
        StackPane root = new StackPane();
        SwingNode swingNode = new SwingNode();
        root.getChildren().add(swingNode);
        
        swingNode.setContent(new JoglExamplePanel());
        
        Scene scene = new Scene(root, 800, 600);
        primaryStage.setScene(scene);
        
        primaryStage.show();
    }
    
}

class JoglExamplePanel extends GLJPanel implements GLEventListener {
    
    private static GLCapabilities prepareGLCapabilities() {
        GLProfile profile = GLProfile.getDefault();
        GLCapabilities caps = new GLCapabilities(profile);
        caps.setHardwareAccelerated(true);
        caps.setDoubleBuffered(true);
        return caps;
    }
    
    private final FPSAnimator animator;
    private double tick;
    
    public JoglExamplePanel() {
        this(prepareGLCapabilities());
    }
    
    public JoglExamplePanel(GLCapabilities capabilities) {
        super(capabilities);
        addGLEventListener(this);
        this.animator = new FPSAnimator(this, 60);
        animator.start();
    }

    public void init(GLAutoDrawable drawable) {}

    public void dispose(GLAutoDrawable drawable) {}

    public void display(GLAutoDrawable drawable) {
        GL2GL3 g = drawable.getGL().getGL2GL3();
        g.glClearColor(0, (float) Math.sin(tick * Math.PI), 1, 1);
        g.glClear(GL2GL3.GL_COLOR_BUFFER_BIT);
        
        tick = (tick + 0.01) % 1;
    }

    public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {}
    
}





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