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Author: theagentd (posted 2015-08-18 11:01:02, viewed 233 times)

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public Quaternion nlerp(Quaternion q, double alpha){
        double t0 = 1.0 - alpha;
        double t1 = alpha;
        
        t1 = this.dot(q) >= 0.0 ? t1 : -t1;
        
        w = t0 * w + t1 * q.w;
        x = t0 * x + t1 * q.x;
        y = t0 * y + t1 * q.y;
        z = t0 * z + t1 * q.z;
        normalize();
        return this;
    }





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