Java-Gaming.org    
Featured games (81)
games approved by the League of Dukes
Games in Showcase (487)
Games in Android Showcase (112)
games submitted by our members
Games in WIP (553)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
  JavaGaming.org - Pastebin



Author: ra4king (posted 2012-06-04 23:57:43, viewed 170 times)

1   2   3   4   5   6   7   8   9   10   11   12   13   14   15   16   17   18   19   20   21   22   23   24   25   26   27   28   29   30   31   32   33   34   35   36   37   38   39   40   41   42   43   44   45   46   47   48   49   50   51   52   53   54   55   56   57   58   59   60   61   62   63   64   65   66   67   68   69   70   71   72   73   74   75   76   77   78   79   80   81   82   83   84   85   86   87   88   89   90   91   92   93   94   95   96   97   98   99   100   101   102   103   104   105   106   107   108   109   110   111   112   113   114   115   116   117   118   119   120   121   122   123   124   125   126   127   128   129   130   131   132   133   134   135   136   137   138  
import java.awt.Canvas;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics2D;
import java.awt.image.BufferStrategy;
import java.awt.image.BufferedImage;

import javax.imageio.ImageIO;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.Clip;
import javax.swing.JFrame;

public class BouncySprite {
   public static void main(String[] args) {
      new BouncySprite().run();
   }
   
   private final int WIDTH = 800, HEIGHT = 600;
   
   private BufferStrategy strategy;
   private boolean isActive;
   
   private BufferedImage sprite;
   private double x, y, vx, vy;
   
   private Clip bounce;
   
   public BouncySprite() {
      JFrame frame = new JFrame("Bouncy Sprite");
      frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
      frame.setIgnoreRepaint(true);
      frame.setResizable(false);
      
      Canvas canvas = new Canvas();
      canvas.setIgnoreRepaint(true);
      canvas.setPreferredSize(new Dimension(WIDTH,HEIGHT));
      
      frame.add(canvas);
      frame.pack();
      
      frame.setLocationRelativeTo(null);
      frame.setVisible(true);
      
      canvas.createBufferStrategy(2);
      strategy = canvas.getBufferStrategy();
   }
   
   public void run() {
      init();
      
      long lastTime, lastSecond;
      lastTime = lastSecond = System.nanoTime();
      int frames = 0;
      
      isActive = true;
      
      while(isActive) {
         long deltaTime = System.nanoTime() - lastTime;
         lastTime += deltaTime;
         
         update(deltaTime);
         
         do {
            do {
               Graphics2D g = (Graphics2D)strategy.getDrawGraphics();
               
               render(g);
               
               g.dispose();
            } while(strategy.contentsRestored());
            
            strategy.show();
         } while(strategy.contentsLost());
         
         frames++;
         if(System.nanoTime() - lastSecond >= 1e9) {
            System.out.println(frames);
            frames = 0;
            lastSecond += 1e9;
         }
      }
   }
   
   public void init() {
      try {
         sprite = ImageIO.read(getClass().getResource("sprite.png"));
         
         bounce = AudioSystem.getClip();
         bounce.open(AudioSystem.getAudioInputStream(getClass().getResource("bounce.wav")));
      }
      catch(Exception exc) {
         exc.printStackTrace();
         System.exit(0);
      }
      
      vx = vy = 200;
   }
   
   private void play() {
      bounce.stop();
      bounce.setFramePosition(0);
      bounce.start();
   }
   
   public void update(long deltaTime) {
      x += vx * deltaTime/1e9;
      y += vy * deltaTime/1e9;
      
      if(x+sprite.getWidth() >= WIDTH) {
         x = WIDTH-sprite.getWidth()-1;
         vx = -vx;
         play();
      }
      else if(x <= 0) {
         x = 1;
         vx = -vx;
         play();
      }
      
      if(y+sprite.getHeight() >= HEIGHT) {
         y = HEIGHT-sprite.getHeight()-1;
         vy = -vy;
         play();
      }
      else if(y <= 0) {
         y = 1;
         vy = -vy;
         play();
      }
   }
   
   public void render(Graphics2D g) {
      g.setColor(Color.white);
      g.clearRect(0, 0, WIDTH, HEIGHT);
      
      g.drawImage(sprite,(int)Math.round(x),(int)Math.round(y),null);
   }
}





Dump your java code here :



Special syntax:
  • To highlight a line (yellow background), prefix it with '@@'
  • To indicate that a line should be removed (red background), prefix it with '-'
  • To indicate that a line should be added (green background), prefix it with '+'
  • To post multiple snippets, seperate them by '~~~~'
  EOF
 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

TehJavaDev (16 views)
2014-08-28 18:26:30

CopyableCougar4 (25 views)
2014-08-22 19:31:30

atombrot (38 views)
2014-08-19 09:29:53

Tekkerue (34 views)
2014-08-16 06:45:27

Tekkerue (32 views)
2014-08-16 06:22:17

Tekkerue (20 views)
2014-08-16 06:20:21

Tekkerue (31 views)
2014-08-16 06:12:11

Rayexar (66 views)
2014-08-11 02:49:23

BurntPizza (44 views)
2014-08-09 21:09:32

BurntPizza (34 views)
2014-08-08 02:01:56
List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06

List of Learning Resources
by SilverTiger
2014-07-31 11:54:12

HotSpot Options
by dleskov
2014-07-08 01:59:08
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!